Fallout 76-Perks-Taking One For The Team

Taking One For The Team
Fallout 76 perk

Level requirement:

Ranks

Enemies take 10% more damage when they attack you, if you're on a team.
Cost:
Effect:
npc
(enemy)
incoming-damage:
1.1x
if team, taking-damage
Enemies take 20% more damage when they attack you, if you're on a team.
Cost:
Effect:
npc
(enemy)
incoming-damage:
1.2x
if team, taking-damage
Enemies take 30% more damage when they attack you, if you're on a team.
Cost:
Effect:
npc
(enemy)
incoming-damage:
1.3x
if team, taking-damage
Enemies take 40% more damage when they attack you, if you're on a team.
Cost:
Effect:
npc
(enemy)
incoming-damage:
1.4x
if team, taking-damage

Complementary perks

1
Rad Sponge
When affected by rads, you periodically heal 80 rads on nearby teammates.
lvl
44
Similar conditions
1
Bodyguards
Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
lvl
5
Similar conditions
1
Friendly Fire
Teammates hit by your flame weapons regen health briefly (no Molotov).
lvl
48
Similar conditions
1
Inspirational
When you are on a team, gain 5% more XP.
lvl
2
Similar conditions
1
Philanthropist
Restore some of your teammates hunger and thirst when you eat or drink.
lvl
39
Similar conditions
1
Squad Manuevers
Run 10% faster when part of a team.
lvl
37
Similar conditions
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
lvl
42
Similar conditions
1
Magnetic Personality
Gain 1 Charisma for each teammate, excluding yourself.
lvl
13
Similar conditions
1
Blocker
Take 15% less damage from your opponents' melee attacks.
lvl
21
Similar stats
1
Fireproof
Take 15% less damage from explosions and flame attacks.
lvl
27
Similar stats
2
Lone Wanderer
When adventuring alone, take 10% less damage and gain 10% AP regen.
lvl
4
Similar stats