All PerksTaking One For The Team
Taking One For The Team
Fallout 76 Perk
Taking One For The Team
lvl
50
Enemies take 40% more damage when they attack you, if you're on a team.
Legendary
Taking One For The Team is a legendary perk in Fallout 76 with 4 ranks, unlocked at level 50. It falls under the Team category.
It's me you want! Come on!
Taking One For The Team Builds
Level 300+
s10
p10
e9
c3
i4
a10
l10
Uniques and other metas
Fallout 76 build
Level 300+
s9
p10
e3
c4
i10
a10
l10
West Tek Grinder
Full Health Guerila/Gunslinger build
Level 300+
s10
p6
e4
c5
i10
a11
l10
DailyDriver
lazyvats build
Level 300+
s10
p10
e9
c4
i6
a10
l7
PA Shotgunner
Fallout 76 build
Level 300+
s9
p10
e10
c4
i3
a10
l10
Unyielding Pyro/ultracite .45
Bloodied Unyielding Pyro build
Level 300+
s10
p10
e9
c3
i7
a10
l7
Mule Heavy Gunner
Mule Heavy Gunner build
Level 300+
s10
p10
e8
c3
i6
a8
l11
Full HP Human
Fallout 76 build
Level 300+
s12
p5
e3
c3
i3
a15
l15
Antoni
Ghoul Shock Trooper build
Level 300+
s10
p12
e4
c4
i9
a10
l7
Ultracite laser rifle unyielding
Ultracite laser rifle unyielding build
Show all 195
builds
Ranks
Enemies take 10% more damage when they attack you, if you're on a team.
Enemies take 20% more damage when they attack you, if you're on a team.
Enemies take 30% more damage when they attack you, if you're on a team.
Enemies take 40% more damage when they attack you, if you're on a team.
More Perks
c.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
c.
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Ammo Factory
Produce 150% more rounds when crafting ammunition.
Blood Sacrifice!
Using AP in VATS now consumes HP instead at 50% more cost.
Brawling Chemist
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Collateral Damage
Enemies killed with a melee weapon have a 20% chance to explode.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Exploding Palm
20% chance for Fists Weapons to trigger an explosion on attack hits.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Feral Rage
When feral, all Glow perk abilities cost 50% less Glow.