Fallout 76-Perks-Moving Target

Moving Target
Fallout 76 perk

Level requirement: 5

Ranks

Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
Cost: 1
Effect:
damage-resistance:
+15
if sprinting, not-in-power-armor
energy-resistance:
+15
if sprinting, not-in-power-armor
Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
Cost: 2
Effect:
damage-resistance:
+30
if sprinting, not-in-power-armor
energy-resistance:
+30
if sprinting, not-in-power-armor
Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)
Cost: 3
Effect:
damage-resistance:
+45
if sprinting, not-in-power-armor
energy-resistance:
+45
if sprinting, not-in-power-armor

Complementary perks

1
Barbarian
Every point of Strength adds +2 Damage Resist (Max 40). (No Power Armor)
lvl
14
Similar stats
Similar conditions
1
Ironclad
Gain 10 Damage and Energy Resistance while not wearing Power Armor.
lvl
30
Similar stats
Similar conditions
1
Evasive
Each AGI point adds +1 Damage and Energy Resist (max 15). (No Power Armor)
lvl
17
Similar stats
Similar conditions
1
Junk Shield
Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)
lvl
10
Similar stats
Similar conditions
1
Marathoner
Sprinting consumes 20% fewer Action Points. (No Power Armor)
lvl
13
Similar conditions
1
Dead Man Sprinting
Sprint 10% faster at increased AP cost when your health is below 40%.
lvl
8
Similar conditions
1
Sneak
You are 25% harder to detect while sneaking.
lvl
20
Similar conditions
1
Serendipity
While below 30% health, gain a 15% chance to avoid damage. (No Power Armor)
lvl
5
Similar conditions
1
Bullet Shield
Gain 20 Damage Resistance while firing a heavy gun.
lvl
39
Similar stats
1
Refractor
Gain +10 Energy Resistance.
lvl
32
Similar stats
1
Bodyguards
Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
lvl
5
Similar stats
1
Nerd Rage!
While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
lvl
46
Similar stats