Fallout 76specials: Agility
Fallout 76
specials: Agility
Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.
Agility Perks
Scales with Special (1)
Any weapon (1)
Ranged Weapons (11)
a.
Modern Renegade
Small guns gain +30% hip fire accuracy and +75% limb damage.
a.
Ninja
Bows, throwing, and melee weapons do +100% sneak attack damage.
a.
Gun Runner
Your running speed is increased by 20% when you have a ranged weapon equipped.
a.
Gunslinger
Your ranged weapons do +12% weak spot damage.
a.
Guerrilla
You do +20% ranged damage to close enemies.
a.
Enforcer
Your small guns gain a 15% stagger chance and +75% limb damage.
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
a.
Gun Tricks
Your enhanced reflexes allow you to reload weapons 30% faster.
Melee Weapons (1)
V.A.T.S. (1)
Consumables (1)
Resistances (4)
Action Points (5)
a.
Action Boy
Action Points regenerate 45% faster.
a.
Marathoner
Sprinting consumes 40% fewer Action Points. (No Power Armor)
a.
Packin' Light
Your Action Points regenerate faster when not over encumbered.
a.
Dead Man Sprinting
Sprint 20% faster at increased AP cost when your health is below 50%.
a.
Action Ghoul
The power of Glow makes your AP regenerate 45% faster.
Stacks (5)
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
a.
Gunslinger Master
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
a.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
a.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
a.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Craft and Repair (1)
Stealth (6)
a.
Ninja
Bows, throwing, and melee weapons do +100% sneak attack damage.
a.
Covert Operative
Your ranged attacks do an additional 50% sneak attack damage.
a.
Mister Sandman
Your silenced weapons do an additional 100% sneak attack damage.
a.
Sneak
You are 75% harder to detect while sneaking.
a.
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
a.
Light Footed
While sneaking, you never trigger mines or floor-based traps.
Misc (4)
a.
Moving Target
Gain +15% chance to Evade while sprinting. (No Power Armor)
a.
Born Survivor
Falling below 40% health will automatically use a Stimpak, once every 20s.
a.
Home Defense
Workshop turrets do +100% damage and you can disarm expert traps.
a.
Jaguar Speed
You now sprint 20% faster when your Glow is high.