Modern RenegadeFallout 76 perk
Today's skill - yesterday's style!
A.
pistols
Ranks
Pistols gain +15% hip fire accuracy and a +4% chance to cripple a limb.
Pistols gain +30% hip fire accuracy and a +8% chance to cripple a limb.
Pistols gain +45% hip fire accuracy and a +12% chance to cripple a limb.
Effects
Under
construction
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 4
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 1
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 4
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 1
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's cone-of-fire-mult:
+0.85
if Weapon's in-iron-sights = 0
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 8
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 1.5
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 8
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 1.5
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's cone-of-fire-mult:
+0.7
if Weapon's in-iron-sights = 0
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 12
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 2
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 12
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords does not include WeaponTypeAutomatic
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 2
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun and
if Weapon's keywords includes WeaponTypeAutomatic
Weapon's cone-of-fire-mult:
+0.55
if Weapon's in-iron-sights = 0
if Weapon's keywords includes WeaponTypePistol and
if Weapon's keywords does not include WeaponTypeHeavyGun
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