Fallout 76-Perks-Nerd Rage!

Nerd Rage!
Fallout 76 perk

Genius. Is. ANGRY!
I.
resistances
weapons
action-points

Ranks

While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.

Effects

Under
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Character's Physical Resistance:
+20
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Character's action-points-rate-mult:
+15
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Character's :
0
if Char's GetDead = undefined and
if Char's GetDying = undefined and
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Weapon's Damage:
+10%
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Weapon's Damage:
+15%
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Character's Physical Resistance:
+30
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Character's action-points-rate-mult:
+15
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Character's :
0
if Char's GetDead = undefined and
if Char's GetDying = undefined and
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Weapon's Damage:
+20%
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Character's Physical Resistance:
+40
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Character's action-points-rate-mult:
+15
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
Character's :
0
if Char's GetDead = undefined and
if Char's GetDying = undefined and
if Char's is-bleeding-out = 0 and
if Char's health-percent > 0 and
if Char's health-percent <= 0.2
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