All PerksFriendly Fire
Friendly Fire
Fallout 76 Perk
3
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
lvl
48
C.
Charisma
Friendly Fire is a Charisma perk in Fallout 76 with 3 ranks, unlocked at level 48. Its top rank costs 3 Charisma points to equip. It falls under the Weapons category.
It affects 16 weapons.
You majored in aggressive cauterization.
Friendly Fire Builds
Level 200+
s10
p6
e10
c11
i10
a1
l8
scotti
heavy pa build
Level 300+
s14
p7
e5
c12
i1
a10
l7
Auto Axe
Fallout 76 build
Level 100+
s15
p7
e4
c9
i8
a7
l6
Heavy Weapon Raid build
Fallout 76 build
Level 300+
s10
p10
e8
c4
i5
a10
l9
Shotgun VATS
Shotgun VATS full health human build
Level 300+
s10
p15
e5
c5
i1
a10
l10
Revati
Personal Builds build
Level 300+
s15
p7
e10
c11
i6
a3
l2
Greloka
Fallout 76 build
Level 300+
s3
p11
e1
c15
i7
a15
l4
Support
Fallout 76 build
Level 300+
s10
p6
e7
c10
i10
a10
l3
Tank/Supp Holy Fire
Fallout 76 build
Level 300+
s7
p5
e10
c9
i5
a9
l11
Bloodied Tank
Fallout 76 build
Show all 25
builds
Ranks
| Rank | Effect | Cost |
|---|---|---|
| Teammates hit by your flame weapons regen health briefly (no grenades). | 1 point | |
| Teammates hit by your flame weapons regen more health briefly (no grenades). | 2 points | |
| Teammates hit by your flame weapons regen even more health (no grenades). | 3 points |
Affects
Unique Rifles (3)
Perfect Storm
10-mm-submachine-gun
Quad
Hitman's
Nimble
Fire Damage
35
35.4
51/3s
AP Cost14
Fire Rate82/10s
FiringAutomatic
Ammo120 10mm
Prototype ABX03
plasma
Pyromaniac's
Sprays Burning Meadow Breeze
Flame-thrower conversion.
25
0
39
144/5s
AP Cost16
Fire Rate200/10s
FiringAutomatic
Ammo90 Plasma
Slug Buster
plasma
Anti-armor
Lightweight
Replenish 60 Action Points with Each Kill
40
38
17.1
54/3s
AP Cost22
Fire Rate17/10s
FiringSemi-Auto
Ammo9 Plasma
Heavy Guns (2)
Unique Heavy Guns (4)
Boiling Point
flamer
Pyromaniac's
Poison Damage
42
100/5s
336/12s
AP Cost11
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Holy Fire
flamer
Durability
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
42
109/3s
AP Cost11
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Pyrolyzer
flamer
Suppressor's
Burning Enemies Burst into a Firey Mess Based on Luck
42
100/5s
AP Cost13
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Red Terror
light-machine-gun
Swift
Fire Damage
35
28.2
51/3s
AP Cost10
Fire Rate122/10s
FiringAutomatic
Ammo100 .308
Unique Bows (1)
One-Handed Melee (1)
Unique One-Handed Melee (1)
Unique Unarmed (1)
Grenades (3)
More Perks
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Revenant
Players you revive have +25% damage for 2 min.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
i.
Bomb Scientist
Expending Glow makes your thrown grenades deal +50% damage.
s.
Bone shatterer
Your melee weapon attacks have +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.