All PerksFriendly Fire
Friendly Fire
Fallout 76 Perk
3
Friendly Fire
lvl
48
Teammates hit by your flame weapons regen even more health (no grenades).
C.
Charisma
Friendly Fire is a Charisma perk in Fallout 76 with 3 ranks, unlocked at level 48. Its top rank costs 3 Charisma points to equip. It falls under the Weapons category.
It affects 16 weapons.
You majored in aggressive cauterization.
Friendly Fire Builds
Level 300+
s10
p7
e6
c9
i7
a4
l13
Redemptionist Firebrand
Ghoul Pyro build
Level 50
s8
p2
e9
c15
i9
a12
l1
Nate's Big Three
Fallout 76 build
Level 300+
s9
p7
e5
c4
i14
a10
l7
Alexander weir
All arounder build
Level 300+
s10
p2
e9
c14
i15
a5
l2
Heavy Tank
PA, FH, Ghoul, Heavy Weapons, Flamer build
Level 300+
s10
p5
e10
c10
i10
a4
l7
Medic
Fallout 76 build
Level 300+
s5
p5
e8
c6
i9
a14
l9
Ghoul/HF/PA/TANK
Full Health Ghoul Holy Fire build
Level 50+
s15
p1
e9
c15
i4
a11
l1
Bee
Team Medic build
Level 300+
s15
p8
e9
c9
i12
a1
l2
bloodied build
bloodied melle build
Level 150+
s7
p2
e9
c7
i8
a14
l9
Holy Fire Medic(Season 26)
Fallout 76 build
Show all 13
builds
Ranks
Teammates hit by your flame weapons regen health briefly (no grenades).
Teammates hit by your flame weapons regen more health briefly (no grenades).
Teammates hit by your flame weapons regen even more health (no grenades).
Affects
Special Rifles (3)
Perfect Storm
10-mm-submachine-gun
Quad
Hitman's
Nimble
Fire Damage
35
35.4
51/3s
AP Cost14
Fire Rate82/10s
FiringAutomatic
Ammo120 10mm
Prototype ABX03
plasma
Pyromaniac's
Sprays Burning Meadow Breeze
Flame-thrower conversion.
25
0
39
144/5s
AP Cost16
Fire Rate200/10s
FiringAutomatic
Ammo90 Plasma
Slug Buster
plasma
Anti-armor
Lightweight
Replenish 60 Action Points with Each Kill
40
38
17.1
54/3s
AP Cost22
Fire Rate17/10s
FiringSemi-Auto
Ammo9 Plasma
Heavy Guns (2)
Special Heavy Guns (4)
Boiling Point
flamer
Pyromaniac's
Poison Damage
42
100/5s
336/12s
AP Cost11
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Holy Fire
flamer
Durability
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
42
109/3s
AP Cost11
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Pyrolyzer
flamer
Suppressor's
Burning Enemies Burst into a Firey Mess Based on Luck
42
100/5s
AP Cost13
Fire Rate91/10s
FiringAutomatic
Ammo150 Fuel
Red Terror
light-machine-gun
Swift
Fire Damage
35
28.2
51/3s
AP Cost10
Fire Rate122/10s
FiringAutomatic
Ammo100 .308
Special Bows (1)
One-Handed Melee (1)
Special One-Handed Melee (1)
Special Unarmed (1)
Grenades (3)
More Perks
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Revenant
Players you revive have +25% damage for 2 min.
c.
Suppressor
Reduce your target's damage output by 30% for 2 seconds after you attack.
c.
Tenderizer
Each attack makes your target take increased damage.
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
a.
Adrenaline
Gain +10% damage per kill while on a Kill Streak (Max 10).
s.
Arms of Steel
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
s.
Basher
Gun bashing does +50% damage and +75% limb damage.
i.
Bomb Scientist
Expending Glow makes your thrown grenades deal +50% damage.
s.
Bone shatterer
Your melee weapon attacks have +75% limb damage.
s.
Bullet Storm
Gain 9% damage per 30 ammo spent. 10 max stacks.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.