Shotgun VATS
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Ballistic weapon ammo weighs 90% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
Explosives weigh 90% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
Gain more VATS accuracy based on your PER.
Focus fire to gain +1% accuracy and damage per shot.
Gain 50% of your bonus movement speed as reload speed.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Gain Limb Damage Reduction based on your END.
Gain more max HP per point in END.
You gain increased benefits from being Well Fed or Hydrated.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Food and drink weights are reduced by 90%.
Teammates hit by your flame weapons regen health briefly (no grenades).
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Obtain more components when you scrap weapons and armor.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your small guns gain a 10% stagger chance and +50% limb damage.
Chance to Evade attacks based on AGI. (No Power Armor)
V.A.T.S. swaps targets on kill with +30% damage to your next target.
You do +10% ranged damage to close enemies.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your Action Points regenerate faster when not over encumbered.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Any kill in V.A.T.S. restores Action Points, based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.