Bloodied Tank
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Gain more carry weight based on your STR.
Explosives weigh 90% less.
Block 25% more damage from your opponents' melee attacks.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Gain Energy Resistance based on your PER.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
You will never mutate from rads and RadAway will never cure mutations.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Take 45% less damage from explosions.
Increased Max AP based on END while not diseased.
The greater your Rads, the greater your Strength (max +5 STR)!
Gain Radiation Resistance based on your END.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Elemental Resistances based on END while not diseased.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Teammates hit by your flame weapons regen even more health (no grenades).
Obtain more components when you scrap weapons and armor.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Gain +1 hacking skill, and terminal lock-out time is reduced.
Food in your inventory will spoil 90% slower.
Energy weapon ammo weighs 90% less.
While your Health is low, gain increased damage and AP regen.
Your Action Points regenerate faster when not over encumbered.
Take no damage from falling.
Chance to Evade attacks based on AGI. (No Power Armor)
Action Points regenerate 45% faster.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Find more non-explosive ammo based on your LCK.
Collect twice as much when harvesting wood.
Gain a chance to Deflect ranged attacks based on LCK.
Find more first aid Chems based on your LCK.
Gain Resistances based on your LCK and amount of junk held.
The negative effects of your mutations are reduced by 75%.
You find more bottle caps based on your LCK.
Find more canned goods based on your LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
+200 Fire Damage Resist when wearing a matching set of armor.
+200 Poison Damage Resist when wearing a matching set of armor.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Effects (7)
AG +4, Fall from heights more gradual, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.