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Level 200+
s3
p14
e1
c15
i5
a15
l3

Support
Fallout 76
build
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More: AoE builds, Close Range builds, Endgame builds, Long Range builds, Stealth builds

lvl
200+
S
3
+5
3
Easy Target
lvl
5

+75% ranged damage to crippled targets.

3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

P
14
3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

1
Sniper
lvl
28

Gain improved control and hold your breath 75% longer while aiming scopes.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

1
Skeet Shooter
lvl
10

Your small guns have 45% better accuracy and spread.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Scoped-up
lvl
15

Your scoped weapons have 50% more range when aiming.

1
Long Shot
lvl
37

Your scoped weapons have 30% more range and accuracy when aiming.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

E
1
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

C
15
3
Friendly Fire
lvl
48

Teammates hit by your flame weapons regen even more health (no grenades).

1
Healing Hands
lvl
28

Players you revive are fully healed.

1
Revenant
lvl
32

Players you revive have +25% damage for 2 min.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Team Medic
lvl
20

Your stimpaks now also heal nearby teammates for their full strength.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

1
Injector
lvl
19

Players you revive have +18 Action Point regen for 1 minute.

I
5
+5
2
Pyro-Technician
lvl
30

Increase fire damage based on your INT.

2
Batteries Included
lvl
28

Energy weapon ammo weighs 90% less.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

2
Science!
lvl
20

Increase energy damage based on your INT.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

1
Gunsmith
lvl
11

Guns break 20% slower.

A
15
3
Sneak
lvl
20

You are 75% harder to detect while sneaking.

2
Mister Sandman
lvl
37

Your silenced weapons do an additional 100% sneak attack damage.

3
Covert Operative
lvl
27

Your ranged attacks do an additional 50% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

L
3
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1200
(~333 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Master Infiltrator
lvl
50

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Intelligence
lvl
50

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

Follow Through
lvl
50

Ranged sneak damage increases damage to target by 40% for 10 seconds.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Effects (7)

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Egg Head

INT +6, STR -3, END -3

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Vampire's Recoil Compensated Enclave Plasma Rifle
Vampire's
Inertial
Durability
Pyromaniac's
lvl 45
71
24
31.5
135/3s
Fire Rate
200
shots per
10 sec
Automatic
Ammo
144Plasma
Range
0
21
42
100%50%
AP Cost
14 (6%) 16.4 shots before AP is depleted
6.45
1449
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Inertial
Replenish 15 Action Points with Each Kill
Durability
Weapons break 50% slower
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Severe Beta Wave Tuner
Weight: +25%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Damage: -40%
Energy Damage: -40%
Aligned Thrower Barrel
Ammo Capacity: +700%
Weight: +20%
AP Cost: -40%
Critical Damage Multiplier: -20%
Forceful Stock
Weight: +60%
Recoil: -30%
Bash Damage: +45%
Sighted Transition: +10%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Swap
Vampire's Marksman's Plasma Rifle
Vampire's
Inertial
Durability
Pyromaniac's
lvl 45
100
95
42.75
135/3s
Fire Rate
17
shots per
10 sec
Semi-Auto
Ammo
9Plasma
Range
0
93
185
100%50%
AP Cost
25 (11%) 9.2 shots before AP is depleted
6.175
1066.75
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Inertial
Replenish 15 Action Points with Each Kill
Durability
Weapons break 50% slower
Pyromaniac's
+50% Damage to Burning Targets
Modifications
Calibrated Beta Wave Tuner
Weight: +25%
AP Cost: +20%
Critical Damage Multiplier: +0.5
Damage: -40%
Energy Damage: -40%
Aligned Sniper Barrel
Speed: -50%
Range: +110%
Ammo Capacity: -50%
Damage: +35%
Weight: +0.25, +15%
Spread (hip-fire): +35%
Spread (sighted): -20%
Energy Damage: +35%
AP Cost: +45%
Sighted Transition: +10%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Reflex Sight (Circle)
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Stalker's Recon Gauss Rifle
Stalker's
Hitman's
Swift
Pin-Pointer's
lvl 45
228
Fire Rate
67
shots per
10 sec
Semi-Auto
Ammo
152mm EC
Range
0
168
335
100%50%
AP Cost
41 (18%) 5.6 shots before AP is depleted
17.24
2626
Legendary effects
Stalker's
Sneak Attack Damage +100%
Hitman's
+25% Damage While Aiming
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Modifications
True Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Spread (sighted): -15%
Precise Stock
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
Perforating Capacitors
Armor Penetration +25%
Suppressor
Silences weapon.
Long Recon Scope
Tracks Targets
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Add torso
use generic piece
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Add underarmor
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor stats
Carry Weight
 
+60
Armor set

Power Armor Sets

Targeting Hellcat Helmet
Damage from Ballistic Weapons -0.02
Targeting HUD
Highlights Living Targets
lvl 50
362
217
229
14
33
9
Cloaking Medical Hellcat Torso
Cloaking
Being Hit in Melee causes the Player to become Invisible Once Every 30 Seconds
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Damage from Ballistic Weapons -0.02
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
362
380
22
57
16
I
 
+2
Regenerating Hellcat Left Arm
Regenerating
Heal Rate +0.5
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Regenerating Hellcat Right Arm
Regenerating
Heal Rate +0.5
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Regenerating Hellcat Left Leg
Regenerating
Heal Rate +0.5
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Regenerating Hellcat Right Leg
Regenerating
Heal Rate +0.5
Intelligence
Intelligence +2
Doctor's
+5% Effectiveness of Stimpaks, RadAway, and Rad-X
Aegis
Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
I
 
+2
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
I
 
+10
S
 
+10
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (282.5 / 283)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
0 / 10
Character stats
20
16
3
17
31
17
5
S.
P.
E.
C.
I.
A.
L.
Carry Weight
270
AP
230
HP
283
XP
+93%
Resistances
2433
1463
1525
92
222
61
0
Evasion Chance
0
Incoming Damage
x1.25
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