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More: AoE builds, Close Range builds, Endgame builds, Long Range builds, Stealth builds
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage when attacking the torso.
Gain improved control and hold your breath 75% longer while aiming scopes.
You deal 20% more damage per crippled limb your target has.
Your small guns have 45% better accuracy and spread.
Your ranged weapons ignore 40% armor.
Your scoped weapons have 50% more range when aiming.
Your scoped weapons have 30% more range and accuracy when aiming.
Deal +10% damage for each impairment your target has.
You will never mutate from rads and RadAway will never cure mutations.
Teammates hit by your flame weapons regen even more health (no grenades).
Players you revive are fully healed.
Players you revive have +25% damage for 2 min.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Each attack makes your target take increased damage.
Your stimpaks now also heal nearby teammates for their full strength.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Players you revive have +18 Action Point regen for 1 minute.
Increase fire damage based on your INT.
Energy weapon ammo weighs 90% less.
Stimpaks and RadAway heal 60% faster.
Increase energy damage based on your INT.
Stimpaks restore more HP based on your INT.
Guns break 20% slower.
You are 75% harder to detect while sneaking.
Your silenced weapons do an additional 100% sneak attack damage.
Your ranged attacks do an additional 50% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
Your small guns gain a 15% stagger chance and +75% limb damage.
The negative effects of your mutations are reduced by 75%.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (7)
Health Regeneration +300%. Chem Effects -55%.
Teammates take 25% less damage. Player take 25% more damage.
INT +6, STR -3, END -3
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak. Max HP -50.
Carry weight +20, +jump height, INT -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
Armor Sets
Power Armor Sets
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