Tank/Supp Holy Fire
X-01 and Civil Engineer is the most viable for all daily uses until you get Vulcan Power Armor and Secret Service...
Power Armor is needed to tank all endgame bosses and enemies.
You can do almost all events and mobs alone with this build.
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More: Beginner builds, Budget builds, Endgame builds, Leveling builds, Tank builds
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+75% ranged damage to crippled targets.
Gain 9% damage per 30 ammo spent. 10 max stacks.
Your Bullet Storm stack limit is increased by 10.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Block 25% more damage from your opponents' melee attacks.
You deal 20% more damage per crippled limb your target has.
Your ranged weapons ignore 40% armor.
Deal +10% damage for each impairment your target has.
+75% ranged damage when attacking the torso.
Gain Energy Resistance based on your PER.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Armor provides 25% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
Each attack makes your target take increased damage.
Reduce your target's damage output by 30% for 2 seconds after you attack.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain Damage & Energy Resistance based on your CHA and number of teammates.
Teammates hit by your flame weapons regen even more health (no grenades).
Increase fire damage based on your INT.
Guns break 50% slower.
Energy weapon ammo weighs 90% less.
Fusion Core duration is now doubled.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
You do +20% ranged damage to close enemies.
You find more bottle caps based on your LCK.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (9)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
INT +6, STR -3, END -3
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.