All PerksLegendary Perception
Legendary Perception
Fallout 76 Perk
Legendary Perception
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
lvl
50
Legendary
Legendary Perception is a legendary perk in Fallout 76 with 4 ranks, unlocked at level 50. Legendary perks go in their own slots, which open at levels 50, 75, 100, 150, 200 and 300; ranks past the first are bought with perk coins from scrapped perk cards. It falls under the S.P.E.C.I.A.L. category.
Open your third eye or just mutate a new one.
Legendary Perception Builds
Level 300+
s10
p10
e11
c4
i1
a10
l10
Faroo
Everything diessss build
Level 300+
s7
p5
e14
c4
i7
a10
l9
Drill Dweller
Fallout 76 build
Level 300+
s10
p9
e15
c3
i2
a7
l10
Full Health Red Terror
Fallout 76 build
Level 300+
s10
p9
e10
c1
i1
a15
l10
Salt
Fallout 76 build
Level 300+
s10
p10
e11
c4
i3
a8
l10
Bloodied Shotgun/Evade
Fallout 76 build
Level 300+
s10
p10
e15
c4
i13
a10
l15
Harpoon gun build
Fallout 76 build
Level 300+
s8
p10
e11
c3
i4
a10
l10
Full Health Human BASE
Fallout 76 build
Level 300+
s5
p10
e9
c5
i7
a10
l10
Raging Bone-R
Raids build
Level 300+
s3
p10
e8
c5
i10
a10
l10
FIELD OPERATIONS - FIELD-Everyday
Fallout 76 build
Show all 431
builds
Ranks
| Rank | Effect | Perk coins |
|---|---|---|
| +1 PER and +1 PER Perk Points. Perk Points cap at 15. | 0 coins | |
| +2 PER and +2 PER Perk Points. Perk Points cap at 15. | 50 coins | |
| +3 PER and +3 PER Perk Points. Perk Points cap at 15. | 100 coins | |
| +5 PER and +5 PER Perk Points. Perk Points cap at 15. | 150 coins |
Effects
+1
+1
+1
+1
+1
+1
+1
+1
+1
+2
More Perks
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Charisma
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Legendary Endurance
+5 END and +5 END Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
c.
Hard Bargain
Gain 7 CHA when bartering at non-player vendors.
c.
Magnetic Personality
Gain 2 Charisma for each teammate, excluding yourself.
p.
Night Person
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
e.
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
e.
Solar Powered
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
c.
United Ordeal
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.