Skip to content
Level 300+
s7
p5
e14
c4
i7
a10
l9

Drill Dweller
Fallout 76
build
Published

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
7
+5
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
2
Full Charge

Sprinting in Power Armor consumes no extra Fusion Core energy.

lvl
33
3
Portable Power

+30% movement speed while wearing Power Armor.

lvl
24
2
Pain Train

Smash and stagger enemies by sprinting into them with Power Armor.

lvl
41
P
5
+5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
E
14
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
C
4
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
7
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
A
10
+5
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
2
Gun Runner

Your running speed is increased by 20% when you have a ranged weapon equipped.

lvl
4
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
L
9
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Hack and Slash

Melee attacks deal 60% of their damage in a large area. (No Power Tools)

lvl
50

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
14 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Quad Prime Ultracite Laser Rifle
Quad
Rapid
Intelligence
Pin-Pointer's
lvl 50
117
Fire Rate
46
shots per
10 sec
Semi-Auto
Ammo
80Ultracite Fusion Cell
Range
0
82
164
100%50%
AP Cost
16 (4%) 22.6 shots before AP is depleted
6.3
1920
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Intelligence
Intelligence +3
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Capacitor
Damage to Scorched +65%
Standard Short Barrel
Precise Stock
Bash Damage: +45%
Weight: +55%
Recoil: -15%
Sighted Transition: +10%
Spread (hip-fire): -25%
Beam Focuser
Range: -12%
Weight: +10%
Recoil: -15%
Long Scope
Weight: +15%
Spread (sighted): -24%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Add torso
use generic piece
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Brotherhood of Steel Infantry Uniform
Vault Style
Endurance +2, Intelligence +5, Luck +3
Protective Lining
Improved Strength and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+2
I
 
+5
L
 
+3
Add left-arm
use generic piece
Add right-arm
use generic piece
Add left-leg
use generic piece
Add right-leg
use generic piece
Armor stats
 
48
 
23
 
10
 
10
 
10
 
10
E
 
+2
I
 
+5
L
 
+3
Carry Weight
 
+10
Armor set

Power Armor Sets

Databased Union Helmet
Internal Database
Intelligence +2
lvl 50
242
362
242
29
52
16
I
 
+2
Mutant's Jet Pack Union Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Cavalier's
10% Damage Reduction while sprinting.
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Union Jet Pack
Max AP: -1
Weight: +20%
lvl 50
418
607
418
47
88
26
AP
 
-1
Mutant's Union Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Cavalier's
10% Damage Reduction while sprinting.
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
Mutant's Union Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Cavalier's
10% Damage Reduction while sprinting.
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
No Misc Mod
lvl 50
242
362
242
29
52
16
Mutant's Overdriven Union Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Cavalier's
10% Damage Reduction while sprinting.
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 50
242
362
242
29
52
16
Mutant's Overdriven Union Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Elementalist
Increase All Resistances by +25
Cavalier's
10% Damage Reduction while sprinting.
Propelling
Movement & Sprint Speed Increased by +5% (up to +25% on Full Stack)
Overdrive Servos
Action Point Cost for Sprinting +25%, Sprinting Speed +10%
lvl 50
242
362
242
29
52
16
Armor stats
Set:
Union
full (6 / 6)
 
1628
 
2542
 
1753
 
317
 
473
 
231
I
 
+2
S
 
+10
AP
 
-1
Incoming Damage
 
x0.459
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (480.5 / 481)
Rads: 0
Caps: 32000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
18 / 18
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
23
18
17
7
26
23
17
S.
P.
E.
C.
I.
A.
L.
Carry Weight
290
AP
361
HP
481
XP
+78%
Resistances
1844
2678
1753
355
511
269
0
Evasion Chance
0
Incoming Damage
x0.459
Share