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Level 200+
s10
p6
e10
c11
i10
a1
l8

scotti
Fallout 76
heavy pa
build
by baal
Published ·

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lvl
200+
S
10
+5
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Full Charge

Sprinting in Power Armor consumes no extra Fusion Core energy.

lvl
33
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
P
6
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
E
10
+5
1
Aquaboy

You no longer take Rad damage from swimming and can breathe underwater.

lvl
26
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
C
11
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
3
Friendly Fire

Teammates hit by your flame weapons regen even more health (no grenades).

lvl
48
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Team Medic

Your stimpaks now also heal nearby teammates for their full strength.

lvl
20
I
10
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Power Patcher

Your Power Armor breaks 60% slower and is cheaper to repair.

lvl
44
3
Power User

Fusion Core duration is now doubled.

lvl
50
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
2
Science!

Increase energy damage based on your INT.

lvl
20
A
1
not enough 3 pts
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
L
8
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1500
(~417 level-ups)
Electric Absorption

20% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (484 / 484)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
16
6
16
11
15
1
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
230
AP
70
HP
484
XP
+45%
Resistances
63
63
0
36
36
36
42
Evasion Chance
0
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