Electric AbsorptionFallout 76 perk
Recharge those batteries.
defensive
Ranks
10% chance energy damage will recharge your power armor's fusion core and restore health.
13% chance energy damage will recharge your power armor's fusion core and restore health.
16% chance energy damage will recharge your power armor's fusion core and restore health.
20% chance energy damage will recharge your power armor's fusion core and restore health.
Effects
Under
construction
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 10
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 13
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 10
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 16
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 13
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 10
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 20
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 16
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 13
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
Character's apply-combat-hit-spell-taken:
if Char's wears-ArmorTypePower >= 1 and
if Char's random-percent <= 10
if Weapon's keywords includes WeaponTypeLaser or
if Weapon's keywords includes WeaponTypeEnergy
if Char's GetIsPlayer = undefined
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