All PerksWhat Rads?
What Rads?
Fallout 76 Perk
What Rads?
+300 Rad Resist, restore 6 Rads per second.
lvl
50
Human only
Legendary
What Rads? is a legendary perk in Fallout 76 with 4 ranks, unlocked at level 50. Legendary perks go in their own slots, which open at levels 50, 75, 100, 150, 200 and 300; ranks past the first are bought with perk coins from scrapped perk cards. Only human characters can equip it.
Putting the "active" in radioactive!
What Rads? Builds
Level 100+
s8
p14
e8
c6
i1
a10
l9
Generic no vats shotgun
Fallout 76 build
Level 300+
s8
p3
e12
c5
i12
a6
l10
Combat master 2
Fallout 76 build
Level 300+
s10
p13
e7
c6
i3
a12
l5
Stealth Survivalist
Bow/Stealth/Melee build
Level 200+
s12
p13
e1
c6
i12
a6
l6
Fels
Gauss Shotgunner build
Level 300+
s15
p9
e10
c6
i8
a5
l6
Blitz Heavy
Entry Lvl Tank build
Level 300+
s7
p8
e8
c6
i6
a10
l11
Shotgun Surgon
Support Shotgun build
Level 300+
s10
p5
e10
c3
i8
a10
l10
Chilled Peppers
Shotgun/Heavy build
Level 300+
s10
p7
e10
c4
i9
a8
l8
Something something
Fallout 76 build
Level 300+
s8
p10
e9
c8
i15
a9
l15
Elite Craftsman
Craft and repair weapon/armor for max durability, while also being able to carry ton of items. build
Show all 56
builds
Ranks
| Rank | Effect | Perk coins |
|---|---|---|
| +50 Rad Resist, restore 1 Rad per second. | 0 coins | |
| +75 Rad Resist, restore 2 Rads per second. | 50 coins | |
| +100 Rad Resist, restore 3 Rads per second. | 100 coins | |
| +300 Rad Resist, restore 6 Rads per second. | 150 coins |
Effects
+50
Rads Removed
+1/s
+75
Rads Removed
+2/s
+100
Rads Removed
+3/s
Rads Removed
+6/s
+300
More Perks
Action Diet
On kills, heal 8 HP and reduce how feral you are by 5%.
Ammo Factory
Produce 150% more rounds when crafting ammunition.
Blood Sacrifice!
Using AP in VATS now consumes HP instead at 50% more cost.
Brawling Chemist
Generate 2 combat enhancing chems every 40 minutes. Up to a max of 5.
Collateral Damage
Enemies killed with a melee weapon have a 20% chance to explode.
Detonation Contagion
Enemies killed with a thrown explosive have a 50% chance to explode.
Electric Absorption
20% chance energy damage will recharge your power armor's fusion core and restore health.
Exploding Palm
20% chance for Fists Weapons to trigger an explosion on attack hits.
Far-Flung Fireworks
Enemies killed with a ranged weapon have a 20% chance to explode.
Feral Rage
When feral, all Glow perk abilities cost 50% less Glow.
Follow Through
Ranged sneak damage increases damage to target by 40% for 10 seconds.
Funky Duds
+200 Poison Damage Resist when wearing a matching set of armor.