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Your weapons weigh 75% less.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Block 25% more damage from your opponents' melee attacks.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your Fists deal more damage based on your DR.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Gain more carry weight based on your STR.
Your weapons have 2% increased damage per AP cost.
Gain Energy Resistance based on your PER.
You deal 20% more damage per crippled limb your target has.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
Gain Limb Damage Reduction based on your END.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
Increased Damage and Energy Resistance based on END while not diseased.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Your armor breaks 60% slower and is cheaper to repair.
Melee weapons break 80% slower.
Action Points regenerate 45% faster.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
Bleeding enemies you kill have a chance to explode based on your LCK.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
15% chance for Fists Weapons to trigger an explosion on attack hits.
Melee attacks deal 20% of their damage in a small area. (No Power Tools)
+75 Rad Resist, restore 2 Rads per second.
Enemies take 10% more damage when they attack you, if you're on a team.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
15% chance for Fists Weapons to trigger an explosion on attack hits.
Melee attacks deal 20% of their damage in a small area. (No Power Tools)
+75 Rad Resist, restore 2 Rads per second.
Enemies take 10% more damage when they attack you, if you're on a team.
Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.