Chilled Peppers
Tried this build? Add a badge for what it does best, or agree with one that's already there.
Your Bullet Storm stack limit is increased by 10.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+10% damage to crippled targets per projectile your weapon fires.
Gain 6% damage per 30 ammo spent. 10 max stacks.
Weapons spin up 60% faster.
Weapons that fire 3 or more projectiles gain 30% range.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
Gain more VATS accuracy based on your PER.
+75% ranged damage when attacking the torso.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Increased Damage and Energy Resistance based on END while not diseased.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
You will never mutate from rads and RadAway will never cure mutations.
Increased Max AP based on END while not diseased.
Take 45% less damage from explosions.
Increased Elemental Resistances based on END while not diseased.
Gain 7 CHA when bartering at non-player vendors.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Food in your inventory will spoil 90% slower.
Fusion Cores now last 60% longer.
Big guns gain 30% accuracy. Double in Power Armor.
Increase cryo damage based on your INT.
Action Points regenerate 45% faster.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
V.A.T.S. swaps targets on kill with +30% damage to your next target.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Critical Hits now only consume 55% of your critical meter.
Gain a 18% chance to instantly reload when your clip is empty.
Legendary perks
+50 Rad Resist, restore 1 Rad per second.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
+50 Rad Resist, restore 1 Rad per second.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
+1 PER and +1 PER Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.