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Level 300+
s10
p13
e7
c6
i3
a12
l5

Stealth Survivalist
Fallout 76
Bow/Stealth/Melee
build
Published · Updated ·

My Secondary Build, optimized for Bow Sniping and Melee when Distance is not possible. Added a Holy Fire to help with surviving Boss Fights.

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More: Exploration builds, Mule builds, Roleplay builds, Solo builds, Stealth builds

lvl
300+
S
10
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
2
Pack Rat

The weight of all junk items is reduced by 75%.

lvl
7
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
P
13
+2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
2
Bow Before Me

Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.

lvl
6
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Master Archer

Arrows and thrown melee weapons pierce targets.

lvl
35
3
Hat Trick

Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.

lvl
2
1
Picklock

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

lvl
5
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
E
7
+5
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Hardy

Take 15% less damage from explosions.

lvl
27
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
C
6
1
Hard Bargain

Gain 7 CHA when bartering at non-player vendors.

lvl
7
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
I
3
1
Hacker

Gain +1 hacking skill, and terminal lock-out time is reduced.

lvl
4
1
Hacker Expert

Gain +1 hacking skill, and terminal lock-out time is reduced.

lvl
22
1
Batteries Included

Energy weapon ammo weighs 45% less.

lvl
28
A
12
+3
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
2
Mister Sandman

Your silenced weapons do an additional 100% sneak attack damage.

lvl
37
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Sneak

You are 75% harder to detect while sneaking.

lvl
20
L
5
+3
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
1
Bloody Mess

Bleeding enemies you kill have a chance to explode based on your LCK.

lvl
42
Show leveling chart

Legendary perks

Total Perk Coins cost:
950
(~264 level-ups)
What Rads?

+50 Rad Resist, restore 1 Rad per second.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (11)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

add effects
11 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Burning Love
compound-bow
Two Shot
Explosive
Perception
Pyromaniac's
lvl 50
329
146
282/6s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (4%) 23.8 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Perception
Perception +3
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Swap
Burning Love
compound-bow
Stalker's
V.A.T.S. Enhanced
Agility
Electrician's
lvl 50
146
146
282/6s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (4%) 23.8 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Stalker's
Sneak Attack Damage +100%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Agility
Agility +3
Electrician's
When Reloading, Emit a Shock Wave That Stuns Nearby Targets for 3s
Fire Damage
Modifications
Plasma Arrows
Damage: -40%
Weight: +10%
Energy Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Piercing Love Bow
compound-bow
Mutant's
V.A.T.S. Enhanced
Agility
Viper's
lvl 50
268
146
2679/38s
Fire Rate
20
shots per
10 sec
Semi-Auto
Ammo
1Arrow
Range
0
144
289
100%50%
AP Cost
16 (4%) 23.8 shots before AP is depleted
3.45
528.75
-4
-7%
Legendary effects
Mutant's
Damage Increases up to +50% as you gain Mutations
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Agility
Agility +3
Viper's
+50% Damage to Poisoned Targets
Poison Damage
Modifications
Cryo Arrows
Damage: -40%
Weight: +10%
Cryo Damage: +60%
Glow Sights
Weight: +5%
AP Cost: -20%
Blue Ridge Branding Iron
shishkebab
Furious
Rapid
Barbarian
Pounder's
lvl 45
128
170
1315/3s
500/10s
AP Cost
38 (10%) 10 shots before AP is depleted
3
1344
-2
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +40%
Barbarian
+ STR per kill while on a Kill Streak (Max 10).
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Fire Damage
Modifications
Extra Flame Jets
Damage: -20%
Cryptid Jawbone Knife
combat-knife
Vampire's
Rapid
Strength
Polished
lvl 50
174
420/7s
AP Cost
18 (5%) 21.1 shots before AP is depleted
0.95
286.25
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +40%
Strength
Strength +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Damage to Cryptids +50%
Modifications
Stealth Blade
Sneak Attack Damage +50%
Holy Fire
flamer
Vampire's
Rapid
Swift
Pyromaniac's
lvl 50
29.4
130.5/3s
Fire Rate
114
shots per
10 sec
Automatic
Ammo
200Fuel
Range
0
46
93
100%70%
AP Cost
14 (4%) 27.1 shots before AP is depleted
27.45
1804.5
-12
-10%
Legendary effects
Vampire's
Restore 2% Health over 2 seconds when you Hit a Target
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pyromaniac's
+50% Damage to Burning Targets
You and Teammates Hit by Your Flame Gain +30% Damage and +50 DR for 15 Seconds
Modifications
Napalm Tank
Weight: +30%
Fire Damage: +40%
Long Barrel
Range: +50%
Weight: +18%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +20%
Sighted Transition: +6%
Huge Propellant Tank
Ammo Capacity: +100%
Weight: +35%
Reload Speed: -25%
AP Cost: +15%
Sighted Transition: +15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Dense Thorn Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Perception
Perception +2
Safecracker's
Lockpicking Skill +1, Hacking Skill +1
Melee Attackers Bleed for 125 Damage over 5 seconds
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Dense
Reduce Incoming Explosives Damage by 30%
lvl 40
45
41
11
41
18
18
P
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+120
Protective Flannel Shirt and Jeans
Enclave Style
Perception +4, Intelligence +2, Agility +4
Protective Lining
Improved Charisma, Intelligence and Luck.
lvl 1
48
23
10
10
10
10
P
 
+4
I
 
+2
A
 
+4
Mutant's Deep Pocketed Thorn Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Defender's
Chance to Automatically Block Attacks +5%
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
23
23
6
22
8
8
S
 
+2
Carry Weight
 
+10
Mutant's Deep Pocketed Thorn Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 40
23
23
6
22
8
8
A
 
+2
Carry Weight
 
+10
Mutant's Ultra-Light Thorn Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Agility
Agility +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Battle-Loader's
15% Chance to Instantly Reload When Bashing Enemies (up to 75% Chance on Full Stack)
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
23
23
6
22
8
8
A
 
+2
Mutant's Ultra-Light Thorn Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Perception
Perception +2
Secret Agent's
Reduce Detection Chance +25%, Less Noise While Sneaking +25%
Thorn Armor Set Bonus
SET BONUS (5/5): Melee Targets and Melee Attackers Bleed. Harder to Detect While Sneaking.
Polymer
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
23
23
6
22
8
8
P
 
+2
Armor stats
Set:
Thorn Armor
full (5 / 5)
 
185
 
156
 
45
 
139
 
60
 
60
P
 
+8
A
 
+8
S
 
+2
I
 
+2
Carry Weight
 
+140
Incoming Damage
 
x0.794
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (423.929 / 424)
Rads: 1
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
27
12
6
10
27
8
S.
P.
E.
C.
I.
A.
L.
Carry Weight
425
AP
380
HP
424
XP
+30%
Resistances
348
447
95
139
60
60
0
Evasion Chance
0.134
Incoming Damage
x0.761
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