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Level 300+
s8
p10
e9
c8
i15
a9
l15

Elite Craftsman
Fallout 76
Craft and repair weapon/armor for max durability, while also being able to carry ton of items.
build
Published · Updated

  • Craft and Repair for max durability
  • Reduced weight to carry just about anything you can find
  • Reduced costs vendor shopping and reduced costs building max budget camps
  • Add this ELITE CRAFTSMAN build to your loadouts, before you hit your next bench

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Crafting builds, Mule builds, Solo builds

lvl
300+
Not enough
18 SPECIAL points
S
8
+1
1 pt unused
2
Strong Back
lvl
26

Gain more carry weight based on your STR.

1
Martial Artist
lvl
16

Your melee weapons weigh 20% less, and you can swing them 10% faster.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

1
Bandolier
lvl
22

Ballistic weapon ammo weighs 45% less.

1
Ordnance Express
lvl
31

Explosives weigh 45% less.

1
Pack Rat
lvl
7

The weight of all junk items is reduced by 50%.

1
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 45%.

P
10
2
Night Person
lvl
24

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

1
Butcher's Bounty
lvl
3

40% chance to find extra meat from animal corpses.

1
Fortune Finder
lvl
22

You hear directional audio when in range of a Caps Stash.

1
Green Thumb
lvl
4

Reap twice as much when harvesting flora.

1
Pannapictagraphist
lvl
12

You hear directional audio when in range of a Magazine.

1
Percepti-Bobble
lvl
16

You hear directional audio when in range of a Bobblehead.

1
Picklock
lvl
5

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Picklock Expert
lvl
19

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

1
Picklock Master
lvl
40

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

E
9
2
Solar Powered
lvl
22

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

1
Thru-hiker
lvl
7

Food and drink weights are reduced by 45%.

1
Homebody
lvl
19

While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.

1
Photosynthetic
lvl
47

Gain 3 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.

1
Nocturnal Fortitude
lvl
29

Gain +50 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

1
Aquaboy
lvl
26

You no longer take Rad damage from swimming and can breathe underwater.

1
Sun Kissed
lvl
45

Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.

C
8
+1
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Hard Bargain
lvl
7

Gain 7 CHA when bartering at non-player vendors.

1
Magnetic Personality
lvl
13

Gain 1 Charisma for each teammate, excluding yourself.

1
Happy Camper
lvl
3

Hunger and thirst grow 40% slower when in camp or in a team workshop.

1
Philanthropist
lvl
39

Restore some of your team's hunger and thirst when you eat or drink.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

1
Spiritual Healer
lvl
36

Regenerate HP while on a team based on your CHA.

1
Squad Maneuvers
lvl
37

Run 10% faster when part of a team.

I
15
+1
1
Armorer
lvl
15

Your crafted armor has improved durability and costs fewer materials.

1
Chemist
lvl
34

You get double the quantity when you craft chems!

1
Contractor
lvl
18

Crafting workshop items now costs 25% fewer materials.

1
Fix It Good
lvl
27

You can repair armor and Power Armor to 130% of normal maximum condition.

1
Gunsmith
lvl
11

Guns break 20% slower.

1
Licensed Plumber
lvl
5

Your pipe weapons break 20% slower and are cheaper to repair.

1
Weapon Artisan
lvl
40

You can repair any weapon to 130% of normal maximum condition.

1
Stable Tools
lvl
39

Power Tools break 10% slower.

1
Scrapper
lvl
13

Obtain more components when you scrap weapons and armor.

1
Power Smith
lvl
41

Your crafted Power Armor now has improved durability and costs fewer materials.

1
Power Patcher
lvl
44

Your Power Armor breaks 20% slower and is cheaper to repair.

1
Makeshift Warrior
lvl
9

Melee weapons break 40% slower.

1
White Knight
lvl
39

Your armor breaks 20% slower and is cheaper to repair.

1
Batteries Included
lvl
28

Energy weapon ammo weighs 45% less.

1
Good With Salt
lvl
9

Food in your inventory will spoil 45% slower.

A
9
1
Goat Legs
lvl
32

Take no damage from falling.

1
Marathoner
lvl
13

Sprinting consumes 20% fewer Action Points. (No Power Armor)

1
Action Boy
lvl
2

Action Points regenerate 15% faster.

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Ammosmith
lvl
34

Produce 40% more rounds when crafting ammunition.

1
Home Defense
lvl
22

Workshop turrets do +50% damage and you can disarm better traps.

1
Born Survivor
lvl
3

Falling below 20% health will automatically use a Stimpak, once every 20s.

1
Gun Runner
lvl
4

Your running speed is increased by 10% when you have a ranged weapon equipped.

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

L
15
1
Super Duper
lvl
50

When you craft anything, there is a 10% chance you'll get double results!

1
Lucky Break
lvl
24

Slight chance your equipped armor will repair itself when struck.

1
Luck of the Draw
lvl
14

Slight chance your weapon will repair itself when hitting an enemy.

1
Can Do!
lvl
7

Find more canned goods based on your LCK.

1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

1
Pharma Farma
lvl
2

Find more first aid Chems based on your LCK.

1
Scrounger
lvl
3

Find more non-explosive ammo based on your LCK.

1
Mystery Meat
lvl
12

Stimpaks may generate edible meat tissue. Higher Rads improve the chance.

1
Storm Chaser
lvl
35

Gain health regeneration while outside during rain or Rad Storms.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
WoodChucker
lvl
17

Collect twice as much when harvesting wood.

1
Class Freak
lvl
46

The negative effects of your mutations are reduced by 25%.

1
Mysterious Savior
lvl
49

A Mysterious Savior will occasionally appear to revive you when downed.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

1
Serendipity
lvl
5

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

Show leveling chart

Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
Legendary Intelligence
lvl
50

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

Legendary Charisma
lvl
50

+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+1 STR and +1 STR Perk Points. Perk Points cap at 15.

Ammo Factory
lvl
50

Produce 50% more rounds when crafting ammunition.

Master Infiltrator
lvl
50

Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.

What Rads?
lvl
50

+50 Rad Resist, restore 1 Rad per second.

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (355 / 355)
Rads: 1
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
15
10
15
9
16
9
15
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
150
HP
355
XP
+48%
Resistances
0
0
50
0
0
0
0
Evasion Chance
0.043
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