Elite CraftsmanFallout 76Craft and repair weapon/armor for max durability, while also being able to carry ton of items. build Published · Updated
- Craft and Repair for max durability
- Reduced weight to carry just about anything you can find
- Reduced costs vendor shopping and reduced costs building max budget camps
- Add this ELITE CRAFTSMAN build to your loadouts, before you hit your next bench
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More: Crafting builds, Mule builds, Solo builds
18 SPECIAL points
Gain more carry weight based on your STR.
Your melee weapons weigh 20% less, and you can swing them 10% faster.
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 45% less.
Explosives weigh 45% less.
The weight of all junk items is reduced by 50%.
Weights of all Chems (including Stimpaks) are reduced by 45%.
Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.
40% chance to find extra meat from animal corpses.
You hear directional audio when in range of a Caps Stash.
Reap twice as much when harvesting flora.
You hear directional audio when in range of a Magazine.
You hear directional audio when in range of a Bobblehead.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.
Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.
Food and drink weights are reduced by 45%.
While in a C.A.M.P. or Workshop, gain HP & Limb regen. Improves well rested benefits.
Gain 3 HP/s regen between the hours of 6:00 a.m. and 6:00 p.m.
Gain +50 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.
You will never mutate from rads and RadAway will never cure mutations.
You no longer take Rad damage from swimming and can breathe underwater.
Slowly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m.
Gain more XP while on a team based on your CHA.
Gain 7 CHA when bartering at non-player vendors.
Gain 1 Charisma for each teammate, excluding yourself.
Hunger and thirst grow 40% slower when in camp or in a team workshop.
Restore some of your team's hunger and thirst when you eat or drink.
Positive mutation effects are +25% stronger if teammates are mutated too.
You can Fast Travel while over encumbered at an increased cost.
Regenerate HP while on a team based on your CHA.
Run 10% faster when part of a team.
Your crafted armor has improved durability and costs fewer materials.
You get double the quantity when you craft chems!
Crafting workshop items now costs 25% fewer materials.
You can repair armor and Power Armor to 130% of normal maximum condition.
Guns break 20% slower.
Your pipe weapons break 20% slower and are cheaper to repair.
You can repair any weapon to 130% of normal maximum condition.
Power Tools break 10% slower.
Obtain more components when you scrap weapons and armor.
Your crafted Power Armor now has improved durability and costs fewer materials.
Your Power Armor breaks 20% slower and is cheaper to repair.
Melee weapons break 40% slower.
Your armor breaks 20% slower and is cheaper to repair.
Energy weapon ammo weighs 45% less.
Food in your inventory will spoil 45% slower.
Take no damage from falling.
Sprinting consumes 20% fewer Action Points. (No Power Armor)
Action Points regenerate 15% faster.
Your Action Points regenerate faster when not over encumbered.
Produce 40% more rounds when crafting ammunition.
Workshop turrets do +50% damage and you can disarm better traps.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Your running speed is increased by 10% when you have a ranged weapon equipped.
Chance to Evade attacks based on AGI. (No Power Armor)
When you craft anything, there is a 10% chance you'll get double results!
Slight chance your equipped armor will repair itself when struck.
Slight chance your weapon will repair itself when hitting an enemy.
Find more canned goods based on your LCK.
You find more bottle caps based on your LCK.
Find more first aid Chems based on your LCK.
Find more non-explosive ammo based on your LCK.
Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
Gain health regeneration while outside during rain or Rad Storms.
Gain Resistances based on your LCK and amount of junk held.
Collect twice as much when harvesting wood.
The negative effects of your mutations are reduced by 25%.
A Mysterious Savior will occasionally appear to revive you when downed.
Gain a chance to Deflect ranged attacks based on LCK.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
Legendary perks
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+50 Rad Resist, restore 1 Rad per second.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 CHA and +1 CHA Perk Points. Perk Points cap at 15.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
Produce 50% more rounds when crafting ammunition.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+50 Rad Resist, restore 1 Rad per second.
Effects
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.