Shotgun Surgon
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More: Close Range builds, Support builds
+10% damage to crippled targets per projectile your weapon fires.
+75% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 90%.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
You do +20% ranged damage to far enemies.
You deal 20% more damage per crippled limb your target has.
Your weapons have 2% increased damage per AP cost.
Deal +10% damage for each impairment your target has.
Increased Max AP based on END while not diseased.
Increased Disease Resistance based on END.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Players you revive have +18 Action Point regen for 1 minute.
Your stimpaks now also heal nearby teammates for their full strength.
Players you revive are fully healed.
Players you revive have +25% damage for 2 min.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
Stimpaks restore more HP based on your INT.
Stimpaks and RadAway heal 60% faster.
Guns break 50% slower.
You do +20% ranged damage to close enemies.
Your small guns gain a 15% stagger chance and +75% limb damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
Gain a chance to Deflect ranged attacks based on LCK.
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
The negative effects of your mutations are reduced by 75%.
Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+300 Rad Resist, restore 6 Rads per second.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (7)
Critical Damage +60%, PER +4, STR -4
Carry weight +20, +jump height, INT -4
-2 SPECIAL solo, +2 SPECIAL grouped
+5% DMG per kill while on a Kill Streak. Max HP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Energy Resistance +100. Energy Damage -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.