Blitz Heavy
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More: Beginner builds, Tank builds
3 SPECIAL points
Gain 9% damage per 30 ammo spent. 10 max stacks.
You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
+50% ranged damage to crippled targets.
Your weapons weigh 50% less.
Ballistic weapon ammo weighs 45% less.
Your Bullet Storm stack limit is increased by 10.
20% of the damage dealt to a limb is applied to all limbs on your target.
The weight of all junk items is reduced by 50%.
Focus fire to gain +1% accuracy and damage per shot.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
+75% ranged damage when attacking the torso.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 15% more protection. Double if wearing a matching set.
Take 30% less damage from explosions.
Increased Elemental Resistances based on END while not diseased.
Increased Damage and Energy Resistance based on END while not diseased.
Increased Disease Resistance based on END.
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
Gain more XP while on a team based on your CHA.
Gain 1 Charisma for each teammate, excluding yourself.
Regenerate HP while on a team based on your CHA.
Energy weapon ammo weighs 90% less.
Fusion Core duration is now doubled.
Food in your inventory will spoil 90% slower.
Stimpaks restore more HP based on your INT.
You do +20% ranged damage to close enemies.
Your Action Points regenerate faster when not over encumbered.
Action Points regenerate 15% faster.
The negative effects of your mutations are reduced by 75%.
Heavy guns gain a 4% stagger chance and +25% limb damage.
Gain a chance to Deflect ranged attacks based on LCK.
Gain Resistances based on your LCK and amount of junk held.
Legendary perks
+50 Rad Resist, restore 1 Rad per second.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
+50 Rad Resist, restore 1 Rad per second.
+1 STR and +1 STR Perk Points. Perk Points cap at 15.
+1 END and +1 END Perk Points. Perk Points cap at 15.
+1 INT and +1 INT Perk Points. Perk Points cap at 15.
+1 AGI and +1 AGI Perk Points. Perk Points cap at 15.
Enemies take 10% more damage when they attack you, if you're on a team.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
-2 SPECIAL solo, +2 SPECIAL grouped
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
AG +4, Fall from heights more gradual, STR -4
Teammates take 25% less damage. Player take 25% more damage.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
10 sec
10 sec
Scatters blasts over a wide area
Ignites targets and the ground
Leaves lingering radiation at blast site
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.