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Level 200+
s12
p13
e1
c6
i12
a6
l6

Fels
Fallout 76
Gauss Shotgunner
build
by Foxluv
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
200+
S
12
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
13
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Ground Pounder

Your small guns reload 20% faster and have 20% more hip fire accuracy.

lvl
18
1
Tank Killer

Your ranged weapons ignore 20% armor.

lvl
30
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
1
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
6
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
3
Animal Friend

Aim your gun at an Animal for a 75% chance to pacify it.

lvl
30
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
I
12
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
2
Science!

Increase energy damage based on your INT.

lvl
20
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
1
Gunsmith

Guns break 20% slower.

lvl
11
A
6
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Born Survivor

Falling below 40% health will automatically use a Stimpak, once every 20s.

lvl
3
L
6
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Mysterious Savior

A Mysterious Savior will more frequently appear to revive you when downed.

lvl
49
Show leveling chart

Legendary perks

Total Perk Coins cost:
550
(~153 level-ups)
Ammo Factory

Produce 150% more rounds when crafting ammunition.

lvl
50
What Rads?

+75 Rad Resist, restore 2 Rads per second.

lvl
50
Taking One For The Team

Enemies take 20% more damage when they attack you, if you're on a team.

lvl
50
Master Infiltrator

Auto-unlock skill 2 terminals and locks.+3 Lockpick and Hacking skills.

lvl
50
Electric Absorption

10% chance energy damage will recharge your power armor's fusion core and restore health.

lvl
50

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (290 / 290)
Rads: 2
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
13
13
2
6
12
6
6
S.
P.
E.
C.
I.
A.
L.
Carry Weight
215
AP
120
HP
290
XP
+36%
Resistances
0
0
75
0
0
0
0
Evasion Chance
0
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