One Gun ArmyFallout 76 perk
You don't need an army. You ARE the army!
L.
heavy-guns
Ranks
Heavy guns gain a 4% stagger chance and a 4% chance to cripple a limb.
Heavy guns gain a 8% stagger chance and a 8% chance to cripple a limb.
Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb.
Effects
Under
construction
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 4 and
if Char's worn-keywords does not include WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 1 and
if Char's worn-keywords includes WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's random-percent <= 4
if Weapon's keywords does not include WeaponTypeAutomatic and
if Weapon's keywords includes WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's random-percent <= 1
if Weapon's keywords includes WeaponTypeAutomatic and
if Weapon's keywords includes WeaponTypeHeavyGun
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 8 and
if Char's worn-keywords does not include WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
if Char's -rank = null and
if Char's keywords includes NoCripplePerkException
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 2 and
if Char's worn-keywords includes WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
if Char's keywords includes NoCripplePerkException and
if Char's -rank = null
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 8 and
if Char's worn-keywords does not include WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 2 and
if Char's worn-keywords includes WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's random-percent <= 8
if Weapon's keywords does not include WeaponTypeAutomatic and
if Weapon's keywords includes WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's random-percent <= 2
if Weapon's keywords includes WeaponTypeAutomatic and
if Weapon's keywords includes WeaponTypeHeavyGun
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 12 and
if Char's worn-keywords does not include WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
if Char's keywords includes NoCripplePerkException and
if Char's -rank = null
Weapon's outgoing-limb-damage:
undefined
if Char's random-percent <= 3 and
if Char's worn-keywords includes WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
if Char's keywords includes NoCripplePerkException and
if Char's -rank = null
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 12 and
if Char's worn-keywords does not include WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
Weapon's outgoing-limb-damage:
+9999
if Char's random-percent <= 3 and
if Char's worn-keywords includes WeaponTypeAutomatic and
if Char's worn-keywords includes WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's random-percent <= 12
if Weapon's keywords does not include WeaponTypeAutomatic and
if Weapon's keywords includes WeaponTypeHeavyGun
Weapon's apply-combat-hit-spell:
if Char's random-percent <= 3
if Weapon's keywords includes WeaponTypeAutomatic and
if Weapon's keywords includes WeaponTypeHeavyGun
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