All Mutations and AddictionsAlcohol Addiction
Alcohol Addiction
Fallout 76 Addiction
Alcohol Addiction
Charisma -1, Agility -1
Addiction
Charisma -1, Agility -1
Agility
-1
Charisma
-1
Alcohol Addiction is an addiction in Fallout 76. It is caused by 43 consumables, and cured by Addictol.
Used in Builds
Level 40
s8
p11
e3
c5
i6
a10
l3
vault invader
Fallout 76 build
Level 300+
s10
p10
e8
c3
i8
a9
l8
G E.AR OS BS ULR
ghoul bulletstorm splitter Ultracite Laser. VATS and some cripple and onslaught build
Jump into the character build planner with this addiction, plus the perks and conditions you've toggled, already selected, then build the rest of your loadout around it.
Create a build with Alcohol AddictionCaused by
Consumables (43)
Ballistic Bock
Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes. · Luck: +2 (5m)
Drink Alcohol
Beer
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Blackwater Brew
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Bourbon
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Endurance: +1 (4m)
Drink Alcohol
Cranberry Moonshine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Duchess's Dram
Luck: +1, Intelligence: -2 (4m)
Drink Alcohol
Firecracker Whiskey
Melee Attacks trigger Self Immolation, damaging you and your attacker. Ages into Vintage Firecracker Whiskey. · Luck: +2 (5m)
Drink Alcohol
Firecracker Whiskey Manhattan
Ballistic and Melee Attacks deal fire DMG. · Luck: +2 (5m)
Drink Alcohol
Firecracker Whiskey Old Fashioned
Melee Attacks trigger Self Immolation, damaging you and your attacker. · Luck: +2 (5m)
Drink Alcohol
Fussfungle
Disease Resistance +20% · Luck: +2 (2m), Intelligence: -1 (4m), Charisma: +1 (4m), Strength: +1 (4m)
Drink Alcohol
High Voltage Hefe
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes. · Luck: +2 (5m)
Drink Alcohol
Lead Champagne
Increases falling speed. Ages Into Vintage Lead Champagne · Sprint AP Drain: -10% (5m), Radiation resistance: +100 (5m), Luck: +2 (5m)
Drink Alcohol
Lead Champagne Bellini
Increases falling speed. · Sprint AP Drain: -10% (5m), Physical Resistance: +15 (5m), Luck: +2 (5m)
Drink Alcohol
Lead Champagne Mimosa
Increases falling speed, reduces radiation DMG. · Sprint AP Drain: -10% (5m), Luck: +2 (5m)
Drink Alcohol
Liquid Courage
Increases STR and LCK. Also, become immune to Fear attacks.
Drink Alcohol
Mire Magic Moonshine
+50% Gulper Smacker damage. Ages into Vintage Mire Magic Moonshine. · Strength: +2 (2m), Intelligence: -1 (2m), Charisma: -1 (2m)
Drink Alcohol
Mountain Honey
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Muttberry Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
New River Red Ale
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Nuka-Cola Dark
Luck: +3 (3m), Strength: +1 (3m), Endurance: +1 (3m), Perception: -1 (3m)
Drink Alcohol
Nukashine
Decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. Ages into Vintage Nukashine.
Drink Alcohol
Oak Holler Lager
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Old Possum
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Pickaxe Pilsner
Luck: +1, Strength: +1 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rad Ant Lager
+50 Carry Weight for 2m. Causes hangover (-50 Carry Weight for 2m) · Luck: +2 (2m)
Drink Alcohol
Rodgers' Reserve Beer
Strength: +1 (3m), Luck: +2 (3m), Charisma: +1 (3m), Intelligence: -1 (3m)
Drink Alcohol
Rum
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Agility: +1 (4m)
Drink Alcohol
Sugar-Free Nukashine
Increases Fists DMG 100%, decreases Sprint AP cost, and increases AP Regen 50%. Warning: Now with no blackouts! · Physical Resistance: +25 (2m)
Drink Alcohol
Sunday Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Sweetwater Special Blend
Perception: +2 (1h)
Drink Alcohol
Tater Shine
Luck: +1, Charisma: +1 (5m), Strength: +1 (5m), Intelligence: -1 (5m), Max HP +25 (5m)
Drink Alcohol
Tick Blood Tequila
Melee attacks replenish hunger but may infect you with a disease. Ages into Vintage Tick Blood Tequila. · Luck: +2 (3m)
Drink Alcohol
Tick Blood Tequila Margarita
Melee attacks restore health but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Tick Blood Tequila Sunrise
Melee attacks replenish hunger but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Vintage Firecracker Whiskey
Ballistic and Melee Attacks deal fire DMG. Melee Attacks trigger Self Immolation. · Luck: +2 (5m)
Drink Alcohol
Vintage Lead Champagne
Increases falling speed. · Radiation resistance: +100 (5m), Physical Resistance: +15 (5m), Sprint AP Drain: -10% (5m), Luck: +2 (5m)
Drink Alcohol
Vintage Mire Magic Moonshine
+100% Gulper Smacker damage. · Physical Resistance: +25 (4m), Strength: +4 (4m), Intelligence: -2 (4m), Charisma: -2 (4m)
Drink Alcohol
Vintage Nukashine
Increases Fists DMG 100%, decreases Sprint AP cost and increases AP Regen 50%. Warning: May cause blackouts. · Physical Resistance: +25 (2m)
Drink Alcohol
Vintage Tick Blood Tequila
Melee attacks restore health and replenish hunger but may infect you with a disease. · Luck: +2 (3m)
Drink Alcohol
Vodka
Luck: +1, Strength: +1 (4m), Intelligence: -1 (4m), Max HP +25 (4m)
Drink Alcohol
Whiskey
Luck: +1, Intelligence: -1 (4m), Strength: +2 (4m)
Drink Alcohol
White Russian
Reduces Limb DMG by 25% · Luck: +2 (2m)
Drink Alcohol
Wine
Luck: +1, Strength: +1 (3m), Intelligence: -1 (3m), Max AP: +15 (3m)
Drink Alcohol
Cured by
Consumables (1)
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