Shattered Grounds
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Your weapons weigh 75% less.
20% of the damage dealt to a limb is applied to all limbs on your target.
+30% damage against bleeding targets.
Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
Gain 9% damage per 30 ammo spent. 10 max stacks.
+75% ranged damage to crippled targets.
Gain more VATS accuracy based on your PER.
Deal +10% damage for each impairment your target has.
Your explosives detonate with twice the radius.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
Your small guns have 45% better accuracy and spread.
You deal 20% more damage per crippled limb your target has.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Armor provides 15% more protection. Double if wearing a matching set.
You will never mutate from rads and RadAway will never cure mutations.
You take 10% less damage from Ballistic attacks. (No Power Armor)
Positive mutation effects are +25% stronger if teammates are mutated too.
Run 20% faster when part of a team.
Each attack makes your target take increased damage.
When on a team, you become feral 50% slower.
Your explosives do +60% damage.
Guns break 50% slower.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Chance to Evade attacks based on AGI. (No Power Armor)
Sneak to lose enemies, and running no longer affects stealth.
Your small guns gain a 15% stagger chance and +75% limb damage.
Your silenced weapons do an additional 100% sneak attack damage.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your ranged weapons do +12% weak spot damage.
V.A.T.S. criticals now do +100% damage.
Bleeding enemies you kill have a chance to explode based on your LCK.
Critical Hits now only consume 55% of your critical meter.
Gain Resistances based on your LCK and amount of junk held.
Weak point damage is increased by 15%.
36% chance to instantly reload your entire magazine when empty.
Gain a chance to Deflect ranged attacks based on LCK.
Find more non-explosive ammo based on your LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (20)
Charisma -1, Agility -1
Strength -1, Endurance -1
Perception -2, Agility -2
Perception -1, Intelligence -1
Charisma -1, Luck -1
Strength -1, DR -10
Strength -1, Agility -1
Charisma -1
Agility -1, DR -10
Strength -1, Perception -1
Charisma -2, Luck -2
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Health Regeneration +300%. Chem Effects -55%.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
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