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Level 300+
s10
p7
e11
c6
i8
a4
l10

Junky Explosives
Fallout 76
Explosive Junky
build
Published · Updated

This is a fun build if you like explosions and big numbers, stacking ghoul slayer's with the hardy perk and armor mod makes it easy to launch mini nukes and missiles with reckless abandon.

Junkies is just for flavor on the ghoul, but does provide a nice damage boost for the gauss gatling secondary. This gives the build some sustained DPS for bullet sponges

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More: AoE builds

lvl
300+
S
10
+3
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
7
+2
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Grenadier

Your explosives detonate with twice the radius.

lvl
35
E
11
+3
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
3
Hardy

Take 45% less damage from explosions.

lvl
27
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
C
6
+2
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
Glowing One

Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.

lvl
50
1
Magnetic Personality

Gain 1 Charisma for each teammate, excluding yourself.

lvl
13
I
8
+3
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
3
Power User

Fusion Core duration is now doubled.

lvl
50
3
Demolition Expert

Your explosives do +60% damage.

lvl
10
A
4
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
3
Gun Tricks

Your enhanced reflexes allow you to reload weapons 30% faster.

lvl
80
L
10
+3
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Luck of the Draw

Chance your weapon will greatly repair itself when hitting an enemy.

lvl
14
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
1
Lucky Break

Slight chance your equipped armor will repair itself when struck.

lvl
24
Show leveling chart

Legendary perks

Total Perk Coins cost:
700
(~194 level-ups)
Legendary Intelligence

+3 INT and +3 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+2 CHA and +2 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+3 STR and +3 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+3 LCK and +3 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+3 END and +3 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50

Effects (22)

Alcohol Addiction

Charisma -1, Agility -1

Buffout Addiction

Strength -1, Endurance -1

Calmex Addiction

Perception -2, Agility -2

Daddy-O Addiction

Perception -1, Intelligence -1

Daytripper Addiction

Charisma -1, Luck -1

Fury Addiction

Strength -1, Perception -1

Med-X Addiction

Agility -1, DR -10

Mentats Addiction

Charisma -1

Overdrive Addiction

Strength -1, Agility -1

Psycho Addiction

Strength -1, DR -10

X-Cell Addiction

All SPECIAL attributes -1

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

add effects
11 mutations, 11 addictions

Consumables (5)

Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Brain Bombs

Max AP: +12 (25s), Intelligence: +6 (90m)

+7.2 HP/s
+50% 0.05
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
×1
Company Tea

AP Regen: +20 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Sweetwater Special Blend

Perception: +4 (1h)

+25% 0.05
×1
Total effect
P
 
+4
I
 
+6
AP
 
+20
XP
 
+20%
AP Regen
 
+20
 
+20
Crit Damage
 
+1
Total weight 0.3

Weapons

Bunker Buster
missile-launcher
Two Shot
Explosive
Lightweight
Bully's
lvl 50
5082
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
4Missile
Range
0
122
245
100%50%
Blast Radius
14.2m
AP Cost
40 (29%) 3.4 shots before AP is depleted
44
1260
-20
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifiers to Explosive Radius Apply to Damage Instead
Modifications
Quad Barrel
attack-delay-sec: -17%
Ammo Capacity: +300%
Weight: +80%
AP Cost: +35%
Sighted Transition: +25%
Targeting Computer
Locks onto target. Fire and forget.
Swap
Junkie's Prime Gauss Minigun
Junkie's
Rapid
Lightweight
Bully's
lvl 50
390
Fire Rate
132
shots per
10 sec
Automatic
Ammo
500Ultracite 2mm EC
Range
0
120
240
100%50%
AP Cost
16 (12%) 8.6 shots before AP is depleted
25.2
1815
-6
-17%
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Rapid
Speed: +25%
Lightweight
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Prime Capacitor
Damage to Scorched +65%
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
Daisycutter
fat-man
Two Shot
Explosive
Lightweight
Bully's
lvl 45
7277
Fire Rate
10
shots per
10 sec
Semi-Auto
Ammo
1Mini Nuke
Range
0
129
258
100%50%
Blast Radius
24.2m
AP Cost
40 (29%) 3.4 shots before AP is depleted
20
3300
Legendary effects
Two Shot
Spread (hip-fire): +50%
Recoil: +25%
Damage: +75%
Explosive
Projectiles Explode for +20% Weapon Damage
Lightweight
Bully's
+25% Damage per Crippled Limb Your Target Has
+20% Damage for Every 1000 RAD Resistance
Modifications
Standard Launcher
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Polymer Lightweight Combat Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Light Armor
Polymer Combat Armor
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Lighter Build
Action Points +10
lvl 50
46
41
11
19
31
19
L
 
+2
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Protective Brotherhood Knight Suit
Standard Style
Endurance +2, Charisma +2, Agility +2
Protective Lining
Improved Strength and Endurance.
lvl 1
48
23
10
10
10
10
E
 
+2
C
 
+2
A
 
+2
Lucid Polymer Lightweight Combat Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Light Armor
Polymer Combat Armor
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Lighter Build
Action Points +5
lvl 50
24
21
7
11
17
11
L
 
+2
Lucid Polymer Lightweight Combat Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Light Armor
Polymer Combat Armor
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Lighter Build
Action Points +5
lvl 50
24
21
7
11
17
11
L
 
+2
Lucid Polymer Lightweight Combat Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Light Armor
Polymer Combat Armor
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Lighter Build
Action Points +5
lvl 50
24
21
7
11
17
11
L
 
+2
Lucid Polymer Lightweight Combat Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Luck
Luck +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Light Armor
Polymer Combat Armor
Physical Resistance: +10%
Energy Resistance: +10%
Radiation resistance: +20%
Fire resistance: +20%
Cryo resistance: +20%
Poison resistance: +20%
Weight: +20%
Lighter Build
Action Points +5
lvl 50
24
21
7
11
17
11
L
 
+2
Armor stats
Set:
Combat Armor
full (5 / 5)
 
190
 
148
 
49
 
73
 
109
 
73
L
 
+10
E
 
+2
C
 
+2
A
 
+2
Carry Weight
 
+60
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Databased Ultracite Helmet
Internal Database
Intelligence +2
lvl 50
283
217
528
19
33
33
I
 
+2
Ghoul Slayer's Jet Pack Ultracite Torso
Ghoul Slayer's
-15% Damage from Ghouls
Hardy
Receive 7% Less Explosion Damage
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
460
362
885
33
57
52
AP
 
-1
Ghoul Slayer's Hydraulic Ultracite Left Arm
Ghoul Slayer's
-15% Damage from Ghouls
Hardy
Receive 7% Less Explosion Damage
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Hydraulic Bracers
Unarmed Damage +15
lvl 50
283
217
528
19
33
33
Ghoul Slayer's Hydraulic Ultracite Right Arm
Ghoul Slayer's
-15% Damage from Ghouls
Hardy
Receive 7% Less Explosion Damage
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Hydraulic Bracers
Unarmed Damage +15
lvl 50
283
217
528
19
33
33
Ghoul Slayer's Calibrated Ultracite Left Leg
Ghoul Slayer's
-15% Damage from Ghouls
Hardy
Receive 7% Less Explosion Damage
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
283
217
528
19
33
33
Carry Weight
 
+50
Ghoul Slayer's Calibrated Ultracite Right Leg
Ghoul Slayer's
-15% Damage from Ghouls
Hardy
Receive 7% Less Explosion Damage
Belted
Ammo Weight Reduced by 20%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
283
217
528
19
33
33
Carry Weight
 
+50
Armor stats
Set:
Ultracite
full (6 / 6)
 
1875
 
1447
 
3525
 
128
 
222
 
217
I
 
+2
S
 
+10
AP
 
-1
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (357.5 / 358)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
11
Mutations
11
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
20 / 20
Character stats
23
17
19
12
31
7
16
S.
P.
E.
C.
I.
A.
L.
Carry Weight
385
AP
137
HP
358
XP
+129%
AP Regen
+20
Resistances
1905
1497
3525
128
222
217
20
Evasion Chance
0
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