Skip to content
Level 300+
s10
p10
e5
c3
i8
a10
l10

Ghoul VATS
Fallout 76
Ghoul/Salt of the Earth VATS
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
P
10
+5
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
3
Ground Pounder

Your small guns reload 30% faster and have 30% more hip fire accuracy.

lvl
18
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
E
5
+5
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
C
3
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
8
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
A
10
+5
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
3
Enforcer

Your small guns gain a 15% stagger chance and +75% limb damage.

lvl
30
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Gun Tricks

Your enhanced reflexes allow you to reload weapons 20% faster.

lvl
80
L
10
+5
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

lvl
100
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50

Effects (13)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Alcohol Addiction

Charisma -1, Agility -1

Overdrive Addiction

Strength -1, Agility -1

Psycho Addiction

Strength -1, DR -10

Mentats Addiction

Charisma -1

add effects
9 mutations, 4 addictions

Consumables (12)

Berry Mentats

Highlights Living Targets (10m), Intelligence: +5 (10m)

-3% 0.25
replaced
×1
Overdrive

+30% All Crit Damage (6m), +15% Damage (6m)

-3% -3% 0.25
replaced
×1
Psycho

+15% Damage (6m), Dmg Resist Increase (6m)

-2% -3% 0.25
×1
Stimpak: Super

1.5
×1
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 0.1
×1
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (30m)

0.01
replaced
×1
Guns and Bullets 7

+10% Unscoped Weapon Dmg. (30m)

0.01
replaced
×1
Live & Love 4

+10% AP Regen When in a Team (30m)

0.01
replaced
×1
Tesla Science 8

+50% All Crit Damage (30m)

0.01
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (1h)

0.01
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
×1
Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Total effect
L
 
+5
XP
 
+20%
AP
 
+8
 
+100
Damage
 
+15%
Crit Damage
 
+1.5
Total weight 2.55
5 items fully replaced by later consumables

Weapons

Salt of the Earth
double-barrel-shotgun
Quad
Rapid
Swift
Pin-Pointer's
lvl 45
1299
Fire Rate
25
shots per
10 sec
Semi-Auto
Ammo
8Shell
Range
0
51
101
100%50%
AP Cost
52 (15%) 6.7 shots before AP is depleted
9.78
1188
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Fires Both Barrels at Once
Modifications
Hair Trigger Receiver
attack-delay-sec: -25%
Weight: +15%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
No Muzzle
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

VATS Vulcan Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
362
399
183
47
26
29
Lucid Dynamo Vulcan Torso
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Kinetic Dynamo
Restore Action Points by 20% of Damage Taken
lvl 50
607
667
313
81
42
47
AP Regen
 
+5
AP
 
+20
Lucid Gimbal Bracers Vulcan Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
AP
 
+20
Lucid Gimbal Bracers Vulcan Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Gimbal Bracers
Scoped Accuracy +0.15, Hip-Fire Accuracy +0.15
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
AP
 
+20
Lucid Vented Vulcan Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
AP
 
+20
Lucid Vented Vulcan Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Powered
Action Point Regen +5
Active
Max AP increased by +20
Scanner's
Action Point Cost of V.A.T.S. Attacks Reduced by -5% (up to -25% on Full Stack)
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
362
399
183
47
26
29
AP Regen
 
+5
AP
 
+20
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
S
 
+10
AP Regen
 
+25
AP
 
+100
Incoming Damage
 
x0.734
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (332.5 / 333)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
4
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
11 / 11
Bullet Storm
5 / 10
Character stats
25
21
14
3
19
19
22
S.
P.
E.
C.
I.
A.
L.
Carry Weight
295
AP
346
HP
333
AP Regen
+25
XP
+77%
Resistances
2557
2712
1228
316
172
192
0
Evasion Chance
0
Incoming Damage
x0.734
Share