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Level 300+
s8
p10
e7
c1
i15
a12
l3

Sixers personal builds 300+
Fallout 76
Verity of builds see description
build
by Sixer
Published · Updated

Main build - Junkies PA ghoul heavy Crafting build - high endurance weight reduction

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More: Consumable builds, Crafting builds, Endgame builds, Leveling builds, Wealth builds

lvl
300+
S
8
+5
3
Bullet Storm
lvl
30

Gain 9% damage per 30 ammo spent. 10 max stacks.

2
Arms of Steel
lvl
70

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

2
Lock and Load
lvl
37

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

2
Tightly Wound
lvl
40

Weapons spin up 60% faster.

2
Strong Back
lvl
26

Gain more carry weight based on your STR.

2
Full Charge
lvl
33

Sprinting in Power Armor consumes no extra Fusion Core energy.

P
10
+5
2
Grenadier
lvl
35

Your explosives detonate with twice the radius.

3
Center Masochist
lvl
5

+75% ranged damage when attacking the torso.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

3
Breathe It In
lvl
60

Rad Resistance is reduced by 150. (Up to 0)

2
Fast Fighter
lvl
20

Gain 50% of your bonus movement speed as reload speed.

3
Number Cruncher
lvl
40

Your weapons have 2% increased damage per AP cost.

E
7
+5
1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

3
Chem Diet
lvl
55

Chems are 75% more effective at reducing how feral you are.

2
Chem Fiend
lvl
23

Any chems you take last 100% longer.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

C
1
1
Travel Agent
lvl
26

You can Fast Travel while over encumbered at an increased cost.

I
15
2
Stabilized
lvl
36

Big guns gain 30% accuracy. Double in Power Armor.

1
Curator
lvl
19

The benefits of bobbleheads and magazines last twice as long.

3
Demolition Expert
lvl
10

Your explosives do +60% damage.

2
Field Surgeon
lvl
15

Stimpaks and RadAway heal 60% faster.

3
Power User
lvl
50

Fusion Core duration is now doubled.

3
Rad Specialist
lvl
70

Increase Environment Glow intake by 30% on Armors, Double if wearing a matching set.

1
First Aid
lvl
2

Stimpaks restore more HP based on your INT.

A
12
2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

3
Enforcer
lvl
30

Your small guns gain a 15% stagger chance and +75% limb damage.

3
Guerrilla
lvl
5

You do +20% ranged damage to close enemies.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

1
Ammosmith
lvl
34

Produce 40% more rounds when crafting ammunition.

L
3
+5
3
One Gun Army
lvl
31

Heavy guns gain a 12% stagger chance and +75% limb damage.

2
Battle-Genes
lvl
80

Gain 4 HP per second while in combat.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Ammo Factory
lvl
50

Produce 150% more rounds when crafting ammunition.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (20)

Mentats Addiction

Charisma -1

Alcohol Addiction

Charisma -1, Agility -1

Psycho Addiction

Strength -1, DR -10

Overdrive Addiction

Strength -1, Agility -1

X-Cell Addiction

All SPECIAL attributes -1

Med-X Addiction

Agility -1, DR -10

Fury Addiction

Strength -1, Perception -1

Daytripper Addiction

Charisma -1, Luck -1

Calmex Addiction

Perception -2, Agility -2

Buffout Addiction

Strength -1, Endurance -1

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

add effects
10 mutations, 10 addictions

Consumables (24)

Bobblehead: Intelligence

Intelligence: +2 (2h)

0.01
replaced
×1
Berry Mentats

Intelligence: +2.25 (10m)

-3% 0.25
replaced
×1
Brain Bombs

Max AP: +12 (25s)

0.5
replaced
×1
Canned Brain Bombs

Max AP: +12 (25s)

1.5
replaced
×1
Jellied Fish

1
×1
X-Cell

Strength: +0.9 (4m), Perception: +0.9 (4m), Endurance: +0.9 (4m), Charisma: +0.9 (4m), Intelligence: +0.9 (4m), Agility: +0.9 (4m), Luck: +0.9 (4m)

-2% -3% 0.25
replaced
×1
Bobblehead: Leader

Experience: +5% (2h)

0.01
replaced
×1
Canned Meat Stew

+15% 1
replaced
×1
Canned Tasty Squirrel Stew

+15% 3
replaced
×1
Cranberry Juice

Experience: +4% (30m)

+2 HP/s
+15% 0.5
replaced
×1
Fish and Tatos

1
replaced
×1
Live & Love 8

+5% XP in a team (1h)

0.01
replaced
×1
Nuka-Cola Cranberry

Experience: +2% (30m)

+4 HP/s
+15% +20 1
×1
Ballistic Bock

Improves ballistic weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
replaced
×1
Bobblehead: Big Guns

+20% Heavy Gun Damage (2h)

0.01
replaced
×1
Bobblehead: Energy Weapons

+20% Energy Gun Damage (2h)

0.01
replaced
×1
Bobblehead: Explosive

Explosive Damage: +30% (2h)

0.01
replaced
×1
Bobblehead: Small Guns

+20% BALLISTIC DMG (2h)

0.01
×1
Guns and Bullets 3

+100% Ballistic Gun Crit Damage (1h)

0.01
replaced
×1
High Voltage Hefe

Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.

Luck: +2 (5m)

+15% 1
×1
Psychobuff

Damage: +11% (6m), Strength: +1.35 (6m), Endurance: +1.35 (6m), Max Health: +29.25 (6m)

-3% -3% 0.25
×1
Star Size Sunset Sarsaparilla

+10% BALLISTIC DMG (10m)

+20 HP/s
+15% 1
×1
Tesla Science 7

+100% Energy Gun Crit Damage (1h)

0.01
replaced
×1
Tesla Science 9

+100% Heavy Gun Crit Damage (1h)

0.01
×1
Total effect
S
 
+1.35
E
 
+1.35
L
 
+5
AP
 
+24
XP
 
+2%
HP
 
+29.25
Damage
 
+11%
Total weight 13.35
17 items fully replaced by later consumables

Weapons

Junkie's Tactical Gauss Minigun
Junkie's
Explosive
Intelligence
Polished
lvl 50
124
Fire Rate
118
shots per
10 sec
Automatic
Ammo
5002mm EC
Range
0
95
189
100%50%
AP Cost
14 (11%) 9.5 shots before AP is depleted
19.8
1740
-6
-5%
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Explosive
Projectiles Explode for +20% Weapon Damage
Intelligence
Intelligence +3
Polished
Damage Increases up to +60 as Weapon Durability Increases Above 100%
Modifications
Gunner Sights
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
No Tesla Coil
Penta Barrel
Speed: +30%
Range: -25%
Spread (hip-fire): +15%
Spread (sighted): +20%
Sighted Transition: +15%
Damage: +10%
No Muzzle
Swap
Junkie's Poisoned Auto Axe
Junkie's
Steady
V.A.T.S. Optimized
Severing
lvl 50
138
45
1893.213/15s
AP Cost
6 (5%) 22.2 shots before AP is depleted
13.2
1312.5
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Steady
+25 Melee Damage While Not Moving
V.A.T.S. Optimized
AP Cost: -35%
Severing
+50% Damage to Bleeding Targets
Modifications
No Muzzle
Poisoned
Adds Electrical damage.
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased T-65 Helmet
Internal Database
Intelligence +2
lvl 50
438
313
399
26
22
16
I
 
+2
Vanguard's Jet Pack T-65 Torso
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Defender's
Chance to Automatically Block Attacks +5%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Jet Pack
Max AP: -1
Weight: +20%
lvl 50
732
504
667
42
37
26
I
 
+2
AP
 
-1
Vanguard's T-65 Left Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Defender's
Chance to Automatically Block Attacks +5%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
I
 
+2
Vanguard's T-65 Right Arm
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Defender's
Chance to Automatically Block Attacks +5%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
I
 
+2
Vanguard's Vented T-65 Left Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Defender's
Chance to Automatically Block Attacks +5%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
438
313
399
26
22
16
I
 
+2
Vanguard's Vented T-65 Right Leg
Vanguard's
Grants up to 6% Damage Reduction as Health Increases
Intelligence
Intelligence +2
Defender's
Chance to Automatically Block Attacks +5%
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Cooling Vent
Power Armor Battery Drain Rate -0.05
lvl 50
438
313
399
26
22
16
I
 
+2
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2069
 
2662
 
172
 
147
 
106
I
 
+12
S
 
+10
AP
 
-1
Incoming Damage
 
x0.985
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (309.25 / 309)
Glow: -20
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
No Team
Day
Addictions
10
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 5
Bullet Storm
0 / 10
Character stats
11
15
11
1
28
10
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
256
AP
133
HP
309
XP
+86%
Resistances
2952
2119
2512
172
147
106
0
Evasion Chance
0
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