Party BoyFallout 76 perk
Nobody has a good time like you!
C.
consumables
Ranks
The positive effects of pre-war alcohol are doubled.
The positive effects of pre-war alcohol are tripled.
Effects
Under
construction
construction
This is an approximation of the in-game effects. Some effects may be missing, incorrect, or poorly formatted, but they can often provide additional information about hidden mechanics.
Consumable's effect-magnitude:
+2
if *'s keywords does not include BlockPartyBoyPerk and
if *'s keywords includes DrinkTypeSoda and
if $effect's keywords does not include EffectTypeDetrimental and
if $effect's keywords does not include LiveLoveLuckMagEffect and
if $effect's keywords does not include PerkHappyGoLuckyEffect
Consumable's effect-magnitude:
+2
if *'s keywords does not include BlockPartyBoyPerk and
if *'s keywords includes DrinkTypeAlcohol and
if *'s keywords does not include DrinkTypeSoda and
if $effect's keywords does not include EffectTypeDetrimental and
if $effect's keywords does not include LiveLoveLuckMagEffect and
if $effect's keywords does not include PerkHappyGoLuckyEffect
Consumable's effect-magnitude:
+3
if *'s keywords does not include BlockPartyBoyPerk and
if *'s keywords includes DrinkTypeAlcohol and
if *'s keywords does not include DrinkTypeSoda and
if $effect's keywords does not include EffectTypeDetrimental and
if $effect's keywords does not include LiveLoveLuckMagEffect and
if $effect's keywords does not include PerkHappyGoLuckyEffect
Consumable's effect-magnitude:
+3
if *'s keywords does not include BlockPartyBoyPerk and
if *'s keywords includes DrinkTypeAlcohol and
if *'s keywords includes DrinkTypeSoda and
if $effect's keywords does not include EffectTypeDetrimental and
if $effect's keywords does not include LiveLoveLuckMagEffect and
if $effect's keywords does not include PerkHappyGoLuckyEffect
More consumables perks
More charisma perks