All PerksParty Boy
Party Boy
Fallout 76 Perk
3
Party Boy
lvl
24
The positive effects of pre-war alcohol are tripled.
C.
Charisma
Party Boy is a Charisma perk in Fallout 76 with 2 ranks, unlocked at level 24. Its top rank costs 3 Charisma points to equip.
It affects 43 consumables.
Nobody has a good time like you!
Party Boy Builds
Level 300+
s8
p1
e15
c10
i10
a5
l7
CAMP Build
Fallout 76 build
Level 300+
s15
p7
e9
c10
i10
a1
l4
Ghoul Auto Axe build
Fallout 76 build
Level 300+
s8
p7
e10
c13
i6
a10
l2
Test build II
Human lmg build
Level 300+
s6
p7
e10
c13
i6
a10
l4
Lag LMG
LAG LMG build
Level 50
s4
p8
e9
c9
i4
a8
l14
junkie pistol whippin' vats
Fallout 76 build
Level 49
s4
p4
e9
c9
i7
a8
l14
Junkie Pistol Whippen Vats
Fallout 76 build
Level 300+
s9
p7
e5
c4
i14
a10
l7
Alexander weir
All arounder build
Level 300+
s7
p1
e4
c15
i15
a7
l7
Crafting / Camp
Fallout 76 build
Level 300+
s15
p5
e15
c7
i10
a3
l1
Famine
The Third Seal build
Show all 24
builds
Ranks
The positive effects of pre-war alcohol are doubled.
The positive effects of pre-war alcohol are tripled.
Effects
Effect Strength
x2
Effect Strength
x2
Effect Strength
x3
Effect Strength
x3
Affects
Consumables (43)
Beer
Blackwater Brew
Bourbon
Cranberry Moonshine
Duchess's Dram
Fermentable Ballistic Bock
Fermentable Beer
Fermentable Blackwater Brew
Fermentable Bourbon
Fermentable Cranberry Moonshine
Fermentable Firecracker Whiskey
Fermentable High Voltage Hefe
Fermentable Hoppy Hunter IPA
Fermentable Lead Champagne
Fermentable Liquid Courage
Fermentable Mountain Honey Moonshine
Fermentable New River Red Ale
Fermentable Nuka-Cola Dark
Fermentable Oak Holler Lager
Fermentable Old Possum
Fermentable Pickaxe Pilsner
Fermentable Rad Ant Lager
Fermentable Rum
Fermentable Tick Blood Tequila
Fermentable Vodka
Fermentable Whiskey
Fermentable Wine
Liquid Courage
Mountain Honey
Muttberry Shine
New River Red Ale
Nuka-Cola Dark
Oak Holler Lager
Old Possum
Pickaxe Pilsner
Rodgers' Reserve Beer
Rum
Sunday Shine
Sweetwater Special Blend
Tater Shine
Vodka
Whiskey
Wine
More Perks
c.
Animal Friend
Aim your gun at an Animal for a 75% chance to pacify it.
c.
Anti-Epidemic
Your disease cures always cure a disease from nearby teammates too.
c.
Bodyguards
Gain Damage & Energy Resistance based on your CHA and number of teammates.
c.
E.M.T.
Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.
c.
Feral Presence
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
c.
Friendly Fire
Teammates hit by your flame weapons regen even more health (no grenades).
c.
Glowing One
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
c.
Happy Camper
Hunger and thirst grow 80% slower when in camp or in a team workshop.
c.
Happy-Go-Lucky
Your Luck is increased by 3 while under the influence of alcohol.
c.
Hard Bargain
Gain 7 CHA when bartering at non-player vendors.
c.
Healing Hands
Players you revive are fully healed.
c.
Injector
Players you revive have +18 Action Point regen for 1 minute.