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Level 300+
s10
p13
e3
c6
i3
a11
l10

Shotgun VATS End Game
Fallout 76
build
Published ·

Tried this build? Add a badge for what it does best, or agree with one that's already there.

lvl
300+
S
10
+5
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Love the Spread

Weapons that fire 3 or more projectiles gain 30% range.

lvl
20
3
Shotgun Champ

+10% damage to crippled targets per projectile your weapon fires.

lvl
40
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
P
13
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
E
3
+5
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Natural Resistance

Increased Elemental Resistances based on END while not diseased.

lvl
10
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
6
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
I
3
+5
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
1
Scrapper

Obtain more components when you scrap weapons and armor.

lvl
13
2
Gunsmith

Guns break 35% slower.

lvl
11
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
A
11
+5
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
2
Enforcer

Your small guns gain a 10% stagger chance and +50% limb damage.

lvl
30
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
L
10
+5
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
3
Quick Hands

Gain a 18% chance to instantly reload when your clip is empty.

lvl
40
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
1
Junk Shield

Gain Resistances based on your LCK and amount of junk held.

lvl
10
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50

Effects (7)

Egg Head

INT +6, STR -3, END -3

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Marsupial

Carry weight +20, +jump height, INT -4

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

add effects
7 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

The Kabloom
pump-action-shotgun
Furious
V.A.T.S. Enhanced
Swift
Pin-Pointer's
lvl 45
217
82
126/7s
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
8Ultracite Shell
Range
0
80
160
100%50%
AP Cost
23 (5%) 21.2 shots before AP is depleted
14.035
641.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Swift
Reload Speed: +15%
Pin-Pointer's
Damage to Weak Point +20%
Poison Damage
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Standard Sights
Swap
Furious Prime Pump Action Shotgun
Furious
V.A.T.S. Enhanced
Lightweight
Pin-Pointer's
lvl 45
308
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
8Ultracite Shell
Range
0
80
160
100%50%
AP Cost
23 (5%) 21.2 shots before AP is depleted
13.335
634
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Lightweight
Pin-Pointer's
Damage to Weak Point +20%
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Standard Sights
Quad Prime Double-Barrel Shotgun
Quad
V.A.T.S. Enhanced
Lightweight
Bully's
lvl 45
358
Fire Rate
23
shots per
10 sec
Semi-Auto
Ammo
8Ultracite Shell
Range
0
57
115
100%50%
AP Cost
27 (6%) 18.1 shots before AP is depleted
11.88
1238
Legendary effects
Quad
Ammo Capacity: +300%
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Lightweight
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Prime Receiver
Damage to Scorched +65%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Precise Stock
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
No Muzzle
Glow Sights
Weight: +5%
AP Cost: -20%
Furious Glow-Sighted Automatic Combat Shotgun
Furious
V.A.T.S. Enhanced
Lightweight
Bully's
lvl 50
237
Fire Rate
26
shots per
10 sec
Semi-Auto
Ammo
16Shell
Range
0
63
127
100%50%
AP Cost
18 (4%) 27.1 shots before AP is depleted
17.535
1628.75
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
V.A.T.S. Enhanced
Chance to Hit a Target in V.A.T.S. +50%
Lightweight
Bully's
+25% Damage per Crippled Limb Your Target Has
Modifications
Powerful Automatic Receiver
Weight: +33%
Recoil: +55%
AP Cost: +10%
Damage: +15%
Speed: +30%
Range: -17%
Critical Damage Multiplier: -10%
Spread (hip-fire): +35%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Precise Stock
Weight: +30%
Spread (hip-fire): -25%
Bash Damage: +25%
Drum Magazine
Ammo Capacity: +100%
Weight: +50%
Reload Speed: -35%
Sighted Transition: +35%
No Muzzle
Standard Glow Sights
Weight: +5%
AP Cost: -20%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Limit-Breaking Ultra-Light Brotherhood Recon Chest Piece
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Improved Damage Resistance. Superior Radiation Resistance and Energy Resistance.
Ultra-Light Build
Action Points +20
lvl 50
136
48
25
18
43
25
A
 
+2
High Capacity Backpack
High Capacity
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+20
Brotherhood of Steel Infantry Uniform
Enclave Style
Perception +4, Intelligence +2, Agility +4
Standard Lining
lvl 50
37
37
37
37
37
37
P
 
+4
I
 
+2
A
 
+4
Limit-Breaking Ultra-Light Brotherhood Recon Left Arm
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
53
21
10
8
17
10
A
 
+2
Limit-Breaking Ultra-Light Brotherhood Recon Right Arm
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
53
21
10
8
17
10
A
 
+2
Limit-Breaking Ultra-Light Brotherhood Recon Left Leg
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
53
21
10
8
17
10
A
 
+2
Limit-Breaking Ultra-Light Brotherhood Recon Right Leg
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Ultra-Light Build
Action Points +10
lvl 40
53
21
10
8
17
10
A
 
+2
Armor stats
Set:
Brotherhood Recon
full (5 / 5)
 
385
 
169
 
102
 
87
 
148
 
102
A
 
+14
P
 
+4
I
 
+2
Carry Weight
 
+20
Armor set

Power Armor Sets

VATS T-65 Helmet
V.A.T.S. Matrix Overlay
+10% V.A.T.S. Accuracy
lvl 50
438
313
399
26
22
16
Auto Stim Medical T-65 Torso
Auto Stim
Automatically use a Stimpak when Hit While Health is 25% or less, once every 60 seconds
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
732
504
667
42
37
26
A
 
+2
Troubleshooter's T-65 Left Arm
Troubleshooter's
-15% Damage from Robots
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
A
 
+2
Troubleshooter's T-65 Right Arm
Troubleshooter's
-15% Damage from Robots
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
No Misc Mod
lvl 50
438
313
399
26
22
16
A
 
+2
Troubleshooter's Calibrated T-65 Left Leg
Troubleshooter's
-15% Damage from Robots
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
A
 
+2
Carry Weight
 
+50
Troubleshooter's Calibrated T-65 Right Leg
Troubleshooter's
-15% Damage from Robots
Agility
Agility +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
438
313
399
26
22
16
A
 
+2
Carry Weight
 
+50
Armor stats
Set:
T-65
full (6 / 6)
 
2922
 
2069
 
2662
 
172
 
147
 
106
A
 
+10
S
 
+10
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (347.857 / 348)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Events Team
+25% XP for Completing Events per teammate
Day
Addictions
0
Mutations
7
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
8
25
9
9
17
38
18
S.
P.
E.
C.
I.
A.
L.
Carry Weight
235
AP
488
HP
348
XP
+64%
Resistances
428
212
102
111
172
126
0
Evasion Chance
0
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