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Level 49
s6
p5
e12
c7
i11
a7
l7

Fight/Farm
Fallout 76
FF
build
by Vic
Published ·

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lvl
49
1 SPECIAL
points left
S
6
1
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 45%.

lvl
3
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
1
Sturdy Frame

You are 25% harder to stagger.

lvl
13
1
Pain Train

Damage and stagger enemies by sprinting into them with Power Armor.

lvl
41
1
Arms Keeper

Your weapons weigh 50% less.

lvl
28
P
5
2
Center Masochist

+50% ranged damage when attacking the torso.

lvl
5
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
1
Green Thumb

Reap twice as much when harvesting flora.

lvl
4
1
Picklock

Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

lvl
5
E
12
2
Slow Metabolizer

All food satisfies hunger by an additional 100%.

lvl
5
1
Dromedary

All drinks quench thirst by an additional 50%.

lvl
3
1
Lead Belly

You take less radiation from eating or drinking based on your END.

lvl
2
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
1
Bullet Shield

Gain 5% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
1
Vaccinated

Increased Disease Resistance based on END.

lvl
16
1
Hardy

Take 15% less damage from explosions.

lvl
27
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
C
7
2
Lone Wanderer

Gain Resistances and AP Regen based on your CHA while not on a team.

lvl
4
1
Happy-Go-Lucky

Your Luck is increased by 2 while under the influence of alcohol.

lvl
17
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Team Medic

Your stimpaks now also heal nearby teammates for half the normal strength.

lvl
20
I
11
2
Cryologist

Increase cryo damage based on your INT.

lvl
40
2
Stabilized

Big guns gain 30% accuracy. Double in Power Armor.

lvl
36
1
Demolition Expert

Your explosives do +20% damage.

lvl
10
1
Batteries Included

Energy weapon ammo weighs 45% less.

lvl
28
3
Gunsmith

Guns break 50% slower.

lvl
11
1
Good With Salt

Food in your inventory will spoil 45% slower.

lvl
9
1
Pharmacist

RadAway removes more radiation based on your INT.

lvl
6
A
7
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
2
Gunslinger

Your ranged weapons do +9% weak spot damage.

lvl
2
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
L
7
2
Class Freak

The negative effects of your mutations are reduced by 50%.

lvl
46
1
Critical Savvy

Critical Hits now only consume 85% of your critical meter.

lvl
44
1
Luck of the Draw

Slight chance your weapon will repair itself when hitting an enemy.

lvl
14
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
1
One Gun Army

Heavy guns gain a 4% stagger chance and +25% limb damage.

lvl
31
1
Scrounger

Find more non-explosive ammo based on your LCK.

lvl
3
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Legendary perks

Total Perk Coins cost:
0
(~0 level-ups)
add legendary perks

Effects

Effects
Add mutations and addictions to factor their effects into your stats.

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Weapon
The first weapon is readied, extras become swap-ins. No specific weapon in mind? Add just the weapon class.
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 100% (345 / 345)
Rads: 0
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
No Team
Day
Addictions
0
Mutations
0
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
7
5
13
7
11
7
7
S.
P.
E.
C.
I.
A.
L.
Carry Weight
185
AP
130
HP
345
XP
+33%
Resistances
0
0
0
0
0
0
35
Evasion Chance
0
Incoming Damage
x0.951
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