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Level 300+
s14
p5
e9
c12
i10
a5
l1

Ghoul melee
Fallout 76
build
Published ·

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More: Boss Killer builds, Melee builds, Tank builds

lvl
300+
S
14
+5
3
Bone shatterer

Your melee weapon attacks have +75% limb damage.

lvl
90
2
Brick Wall

When your Glow is high, makes you immune to staggering attacks.

lvl
100
3
Slugger

Your melee weapons do +30% damage to crippled targets.

lvl
2
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
1
Wound Salter

+10% damage against bleeding targets.

lvl
2
P
5
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
9
+5
2
Cola Nut

Nuka-Cola drinks are now three times as beneficial.

lvl
14
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
3
Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

lvl
50
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
C
12
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
1
Healing Hands

Players you revive are fully healed.

lvl
28
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Travel Agent

You can Fast Travel while over encumbered at an increased cost.

lvl
26
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
I
10
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
3
Mad Scientist

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

lvl
60
3
Makeshift Warrior

Melee weapons break 80% slower.

lvl
9
2
Science!

Increase energy damage based on your INT.

lvl
20
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
5
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
3
Gunslinger Master

Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.

lvl
35
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
3
Hyper Reflexes

When your Glow is high, gain a 20% evasion chance. (No Power Armor)

lvl
100
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
L
1
+5
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
1
Cap Collector

You find more bottle caps based on your LCK.

lvl
16
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (14)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Egg Head

INT +6, STR -3, END -3

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
14 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

Whacker Smacker
super-sledge
Furious
Heavy Hitter's
Strength
Pounder's
lvl 50
17264
AP Cost
52 (35%) 2.8 shots before AP is depleted
29
794.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
+5% Power Attack Damage per Onslaught Stack
Modifications
Heavy Rocket
Superior damage
Swap
Furious Electrified Sheepsquatch Staff
Furious
Heavy Hitter's
Strength
Pounder's
lvl 50
13448
2339
AP Cost
49 (33%) 3 shots before AP is depleted
13.2
446
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Electrified Sheepsquatch Staff
Damage: -40%
Weight: +10%
Energy Damage: +60%
Furious Plasma War Glaive
Furious
Heavy Hitter's
Strength
Pounder's
lvl 50
12088
2102
16350.457/10s
AP Cost
45 (30%) 3.3 shots before AP is depleted
9.9
446
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Plasma Blade
Plasma Crit Effects
Furious Electrified Hog Splitter
Furious
Heavy Hitter's
Strength
Pounder's
lvl 50
12768
2221
15416.147/11s
AP Cost
46 (31%) 3.2 shots before AP is depleted
11
557.5
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Electrified
Damage: -40%
Weight: +10%
Energy Damage: +60%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Vulcan Helmet
Internal Database
Intelligence +2
lvl 50
362
399
183
47
26
29
I
 
+2
Mutant's Reflective Vulcan Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Miasma's
Poison Damage per Second to Nearby Targets +10
Reflection Assembly
Melee Attackers Bleed for 150 Damage over 5 seconds
lvl 50
607
667
313
81
42
47
S
 
+2
Mutant's Optimized Vulcan Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Optimized Bracers
Power Attack Action Points -0.25
lvl 50
362
399
183
47
26
29
S
 
+2
Mutant's Ultracite Bracers Vulcan Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Ultracite Bracers
Melee Attacks Apply Poison & Radiation Damage on Contact
lvl 50
362
399
183
47
26
29
S
 
+2
Mutant's Calibrated Vulcan Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
 
+2
Carry Weight
 
+50
Mutant's Calibrated Vulcan Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
 
+2
Carry Weight
 
+50
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
I
 
+2
S
 
+20
Carry Weight
 
+100
Incoming Damage
 
x0.778
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (346.071 / 346)
Glow: 1000
Caps: 0 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
14
Standing
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
10 / 10
Onslaught
19 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
41
8
11
15
31
12
9
S.
P.
E.
C.
I.
A.
L.
Carry Weight
480
AP
148
HP
346
XP
+93%
Resistances
2479
2724
1228
316
172
192
0
Evasion Chance
0
Incoming Damage
x0.778
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