tanky pa ghoul melee
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Gun bashing does +50% damage and +75% limb damage.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Your Melee and Fists weapons ignore 75% of your target's armor.
When your Glow is high, makes you immune to staggering attacks.
Melee weapons deal +50% limb damage. (No Power Tools)
Weights of all Chems (including Stimpaks) are reduced by 90%.
+10% damage against bleeding targets.
Gain more VATS accuracy based on your PER.
Gain Energy Resistance based on your PER.
Rad Resistance is reduced by 150. (Up to 0)
Your weapons have 2% increased damage per AP cost.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Gain 15% Deflect chance for 6 sec when firing a heavy gun.
Take 45% less damage from explosions.
Irradiated food and drink grant 100% more rads.
Gain more max HP per point in END.
The positive effects of pre-war alcohol last twice as long.
Food and drink weights are reduced by 90%.
You will never mutate from rads and RadAway will never cure mutations.
The positive effects of pre-war alcohol are tripled.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Players you revive are fully healed.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Power Tools break 40% slower.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Fusion Core duration is now doubled.
The power of Glow makes your AP regenerate 45% faster.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Bleeding enemies you kill have a chance to explode based on your LCK.
Chance your weapon will greatly repair itself when hitting an enemy.
Chance your equipped armor will repair itself even more when struck.
Legendary perks
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
INT +6, STR -3, END -3
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables (12)
Damage: +213% (1h)
Strength: +7.5 (1h)
Endurance: +7.5 (1h)
Max Health: +100 (90m)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Experience: +25% (1h)
Luck: +1, Intelligence: -1 (4m), Strength: +6 (8m)
Max AP: +12 (25s)
Perception: -5 (3m), DMG Resist Increase (3m), +30% Melee Damage (3m)
+20% MELEE WEAPON DMG (1h)
+15% Melee Damage (30m)
Weapons
10 sec
Armor Sets
Power Armor Sets
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