All ConsumablesPsychobuff
Psychobuff
Fallout 76 Consumable
Psychobuff
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.
-3% -3% 0.25
Chems
Psychobuff is a chem in Fallout 76. Its main effect: +25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes. Using it can cause Psycho Addiction.
2 perks and 2 mutations change how well it works.
Used in Builds
Level 300+
s10
p12
e8
c4
i10
a7
l5
Heavy Gunner Free-Aim End Game
Fallout 76 build
Level 300+
s6
p10
e8
c3
i4
a10
l15
One shot EN-06 Shield
Enclave Flamer build
Level 300+
s10
p8
e10
c10
i10
a5
l3
Cauterizadora
Fallout 76 build
Level 300+
s10
p8
e11
c4
i3
a10
l10
Everyday Driver
Fallout 76 build
Level 300+
s15
p2
e7
c2
i15
a11
l4
Bloodied Thaddeus
Powerfist build
Level 300+
s2
p8
e7
c10
i9
a10
l10
Ghoulish Gunslinger
Gunslinger Ghoul Tanky build
Level 300+
s8
p7
e10
c7
i5
a10
l9
Ghoulish terror
Ghoul heavymando build
Level 300+
s13
p7
e10
c6
i5
a10
l5
Ghoul sneak
Heavy guns build
Level 300+
s10
p10
e5
c8
i3
a15
l5
Travelmug
Crowd Control Shotgun Low Health build
Show all 26
builds
Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.
Create a build with PsychobuffStats and Effects
+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.
+25% Damage (3m)
Strength: +3 (3m)
Endurance: +3 (3m)
Max HP +65 (3m)
-3% -3%
Weight
0.25
Value
40
Effectiveness
These perks, mutations, and items change what Psychobuff does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.
Stacking
Chem: taking any other chem replaces these buffs — only one chem's buffs are active at a time.
Taking another item of the same family refreshes these effects instead of stacking them.
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+2 Intelligence and +2 Perception for 5 minutes.
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Orange Mentats
+5 Perception and +10% V.A.T.S. Accuracy for 5 minutes.
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Overdrive
+15% Damage and +30% Critical Damage for 3 minutes.
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Phantom Device
Frenzies nearby creatures and renders you almost completely invisible.
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Psycho
+15% Damage and 100 Damage Resist for 3 minutes.
Chem
Psychotats
+25% Damage, 75 Damage Resist and +3 Perception for 3 minutes.
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Rad-X
+300 Rad Resist for 10 minutes.
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Rad-X: Diluted
+125 Rad Resist for 10 minutes.
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RadAway
Removes 300 Rads. Chance for disease. Chance to cure mutations. · Disease resistance: -50 (15m)
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RadAway: Diluted
Removes 150 Rads. Increases chance for disease. Chance to cure mutations.
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RadShield
+600 Rad Resist for 15 minutes.
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