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Level 150+
s9
p8
e9
c6
i6
a7
l11

Harpoon
Fallout 76
Powerarmor harpoon flechete
build
Published · Updated

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lvl
150+
S
9
+2
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
2
Strong Back

Gain more carry weight based on your STR.

lvl
26
2
Bandolier

Ballistic weapon ammo weighs 90% less.

lvl
22
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
1
Blood Luster

Your bleed effects have 35% more damage and 25% less duration.

lvl
35
1
Wound Salter

+10% damage against bleeding targets.

lvl
2
1
Easy Target

+25% ranged damage to crippled targets.

lvl
5
P
8
+2
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Glow Sight

Deal +20% damage to Glowing Enemies.

lvl
33
1
Exterminator

Your attacks ignore 25% armor of any insect.

lvl
14
1
Concentrated Fire

Focus fire to gain +1% accuracy and damage per shot.

lvl
2
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
E
9
+2
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Iron Stomach

Increased Damage and Energy Resistance based on END while not diseased.

lvl
4
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
2
Rejuvenated

Benefits of being Well Fed or Hydrated are further increased when you have less than 10% RADS.

lvl
12
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
6
+2
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Bodyguards

Gain Damage & Energy Resistance based on your CHA and number of teammates.

lvl
5
2
Tenderizer

Each attack makes your target take increased damage.

lvl
46
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
I
6
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
3
Power User

Fusion Core duration is now doubled.

lvl
50
A
7
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
1
Guerrilla

You do +10% ranged damage to close enemies.

lvl
5
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
3
Action Boy

Action Points regenerate 45% faster.

lvl
2
L
11
2
Psychopath

Hits outside V.A.T.S. refill your Critical Meter at 10% contribution.

lvl
20
2
Grim Reaper's Sprint

Any kill in V.A.T.S. restores Action Points, based on your LCK.

lvl
33
1
Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

lvl
29
1
Critical Savvy

Critical Hits now only consume 85% of your critical meter.

lvl
44
1
Better Criticals

V.A.T.S. criticals now do +50% damage.

lvl
47
3
One Gun Army

Heavy guns gain a 12% stagger chance and +75% limb damage.

lvl
31
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
Show leveling chart

Legendary perks

Total Perk Coins cost:
200
(~56 level-ups)
Legendary Strength

+2 STR and +2 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+2 PER and +2 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+2 END and +2 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+2 CHA and +2 CHA Perk Points. Perk Points cap at 15.

lvl
50

Effects (4)

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Marsupial

Carry weight +20, +jump height, INT -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

add effects
4 mutations, 0 addictions

Consumables (9)

Canned Coffee

+12 AP regeneration for 25 seconds.

+25% +2 0.05
×1
Perfect Bubblegum

No hunger & thirst for 60m

+100% +100% +1 0.01
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +2 0.05
×1
Stimpak

0.075
×100
Psychobuff

+25% Damage, +3 Strength, +3 Endurance and +65 max Health for 3 minutes.

-3% -3% 0.025
×20
Mirelurk Egg Omelette

AP Regen: +2 (30m)

+1 HP/s
+10% +5 0.025
×2
Bobblehead: Big Guns

+20% Heavy Gun Damage (1h)

0.01
×1
Deathclaw Steak

Strength: +2 (30m)

+2.4 HP/s
+20% +10 0.15
×2
Tesla Science 9

+100% Heavy Gun Crit Damage (30m)

0.01
×2
Total effect
S
 
+5
E
 
+3
AP
 
+12
HP
 
+65
AP Regen
 
+2
 
+20
Damage
 
+25%
Total weight 8.49

Weapons

Harpoon Gun
Quad
Crippling
V.A.T.S. Optimized
Severing
lvl 50
1217
1475.52/15s
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
12Harpoon
Range
0
119
237
100%50%
AP Cost
12 (4%) 23.2 shots before AP is depleted
12
1350
Legendary effects
Quad
Ammo Capacity: +300%
Crippling
Limb Damage +50%
V.A.T.S. Optimized
AP Cost: -35%
Severing
+50% Damage to Bleeding Targets
Modifications
Flechettes
Fires a shotgun blast of Harpoon Flechettes
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Targeting Hellcat Helmet
Damage from Ballistic Weapons -0.02
Targeting HUD
Highlights Living Targets
lvl 50
362
217
229
14
33
9
Overeater's Medical Hellcat Torso
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Pain Killer
Gain Health over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Sentinel's
5% Damage Reduction while standing still.
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 50
607
362
380
22
57
16
HP
 
+40
Overeater's Hellcat Left Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Sentinel's
5% Damage Reduction while standing still.
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
HP
 
+40
AP
 
+3
Overeater's Hellcat Right Arm
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Sentinel's
5% Damage Reduction while standing still.
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
No Misc Mod
lvl 50
362
217
229
14
33
9
HP
 
+40
AP
 
+3
Overeater's Calibrated Hellcat Left Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
E
 
+2
Carry Weight
 
+50
HP
 
+40
Overeater's Calibrated Hellcat Right Leg
Overeater's
Increases Max Health up to +40 as you Fill Your Hunger and Thirst Meters
Endurance
Endurance +2
Sentinel's
5% Damage Reduction while standing still.
Rejuvenator's
Gain Health and Action Point Regeneration as You Fill Your Hunger and Thirst Meters.
Damage from Ballistic Weapons -0.02
Calibrated Shocks
Carry Weight +50
lvl 50
362
217
229
14
33
9
E
 
+2
Carry Weight
 
+50
HP
 
+40
Armor stats
Set:
Hellcat
full (6 / 6)
 
2417
 
1447
 
1525
 
92
 
222
 
61
E
 
+4
S
 
+10
HP
 
+200
AP
 
+6
Carry Weight
 
+100
Incoming Damage
 
x0.77
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Power Armor
HP: 100% (753 / 753)
Rads: -20
Caps: 20000 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
4
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
10 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
26
18
22
17
9
10
14
S.
P.
E.
C.
I.
A.
L.
Carry Weight
463
AP
278
HP
753
AP Regen
+2
XP
+48%
Resistances
2511
1541
1525
92
222
61
20
Evasion Chance
0
Incoming Damage
x0.77
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