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Level 300+
s10
p9
e10
c12
i6
a6
l3

Magic school tesla
Fallout 76
Tesla ghoul
build
Published · Updated

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lvl
300+
S
10
+5
1
Barbarian

Gain Damage Resistance based on your STR. Doubled when not wearing armor.

lvl
14
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
2
Sturdy Frame

You are 50% harder to stagger.

lvl
13
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
P
9
+5
3
Center Masochist

+75% ranged damage when attacking the torso.

lvl
5
2
Night Person

Gain +5 INT and PER between the hours of 6:00 p.m. and 6:00 a.m.

lvl
24
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
E
10
+5
2
Cola Nut

Nuka-Cola drinks are now three times as beneficial.

lvl
14
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
1
Hardy

Take 15% less damage from explosions.

lvl
27
1
Ironclad

Armor provides 15% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Nocturnal Fortitude

Gain +100 to Max Health between the hours of 6:00 p.m. and 6:00 a.m.

lvl
29
2
Solar Powered

Gain +5 STR and END between the hours of 6:00 a.m. and 6:00 p.m.

lvl
22
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
C
12
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Healing Hands

Players you revive are fully healed.

lvl
28
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
I
6
+5
2
Batteries Included

Energy weapon ammo weighs 90% less.

lvl
28
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
3
Mad Scientist

Energy Weapons expend a small amount of Glow per attack for +20% Damage.

lvl
60
2
Science!

Increase energy damage based on your INT.

lvl
20
A
6
+5
3
Born Survivor

Falling below 40% health will automatically use a Stimpak, once every 20s.

lvl
3
2
Enforcer

Your small guns gain a 10% stagger chance and +50% limb damage.

lvl
30
3
Guerrilla

You do +20% ranged damage to close enemies.

lvl
5
2
Modern Renegade

Small guns gain +20% hip fire accuracy and +50% limb damage.

lvl
18
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
3
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Sizzling Style

+200 Fire Damage Resist when wearing a matching set of armor.

lvl
50

Effects (10)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables (13)

Cranberry Meatball Grinder

Max Health: +100 (90m)

+25 HP/s
+63% 0.1
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.01
×1
Bloodbug Pepper Steak

Health Regen: +0.625 (1h)

+6 HP/s
+50% 0.05
×1
Fried Deerskins

AP Regen: +7.5 (1h)

+4.5 HP/s
+38% 0.1
×1
Seared Venison With Berries

Luck: +7.5 (90m)

+25 HP/s
+63% 0.1
×1
Bobblehead: Endurance

Endurance: +2 (2h)

0.01
×1
Radstag Stew

Energy Resistance: +87.5 (1h)

+6 HP/s
+50% +15% 0.1
×1
Mirelurk Jerky

Physical Resistance: +37.5 (1h)

+6 HP/s
+50% 0.1
×1
Canned Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 0.3
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 0.1
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
×1
Vodka

Luck: +1, Strength: +3 (4m), Intelligence: -1 (4m), Max Health: +75 (4m)

+45% 0.1
×1
Black-Eyed Susan's Soothin'

Experience: +5% (1h), +10% Damage (1h)

+1 HP/s
+15% +8 0.05
×1
Total effect
S
 
+6
E
 
+12.5
I
 
-1
L
 
+13.5
HP
 
+240
AP Regen
 
+7.5
Carry Weight
 
+75
XP
 
+5%
 
+87.5
 
+37.5
 
+187.5
Damage
 
+35%
Health Regen
 
+0.625
Total weight 1.15

Weapons

Night Light
tesla
Quad
Rapid
Endurance
Bully's
lvl 50
59
Fire Rate
114
shots per
10 sec
Automatic
Ammo
68Cell
Range
0
77
153
100%50%
AP Cost
17 (9%) 11.8 shots before AP is depleted
9.4
2079
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
Endurance
Endurance +3
Bully's
+25% Damage per Crippled Limb Your Target Has
Fires an electrical discharge that arcs between targets.
Ignore Time of Day Requirements on Perks
Modifications
Automatic Barrel
Spread (hip-fire): +35%
Recoil: +35%
Range: -17%
Ammo Capacity: +50%
Damage: -30%
Weight: +8%
Reload Speed: -10%
Energy Damage: -30%
Cryo Damage: -30%
Fire Damage: -30%
Poison Damage: -30%
Radiation Damage: -30%
Critical Damage Multiplier: -20%
Reflex Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Excavator Helmet
Internal Database
Intelligence +2
lvl 25
163
163
105
8
11
11
I
 
+2
Assassin's Medical Excavator Torso
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Medic Pump
Automatically uses a Stimpak when Below 50% Health
lvl 25
264
264
180
13
19
19
E
 
+2
HP
 
+20
Assassin's Excavator Left Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 25
163
163
105
8
11
11
E
 
+2
HP
 
+20
Assassin's Excavator Right Arm
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
No Misc Mod
lvl 25
163
163
105
8
11
11
E
 
+2
HP
 
+20
Assassin's Calibrated Excavator Left Leg
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
E
 
+2
Carry Weight
 
+50
HP
 
+20
Assassin's Calibrated Excavator Right Leg
Assassin's
-15% Damage from Humans
Endurance
Endurance +2
Healthy
Max HP Increased by +20
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 25
163
163
105
8
11
11
E
 
+2
Carry Weight
 
+50
HP
 
+20
Armor stats
Set:
Excavator
full (6 / 6)
 
1079
 
1079
 
705
 
53
 
74
 
74
I
 
+2
E
 
+10
S
 
+10
HP
 
+100
Carry Weight
 
+100
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (1078.333 / 1078)
Glow: 992
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
10 / 10
Character stats
31
22
50
15
19
19
20
S.
P.
E.
C.
I.
A.
L.
Carry Weight
505
AP
200
HP
1078
AP Regen
+7.5
XP
+62%
Resistances
1276
1354
705
53
462
74
0
Evasion Chance
0
Incoming Damage
x1.25
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