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Level 300+
s10
p2
e10
c15
i4
a6
l9

Fanatical axe
Fallout 76
Ghoul auto axe
build
Published · Updated

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lvl
300+
S
10
+5
3
Incisor

Your Melee and Fists weapons ignore 75% of your target's armor.

lvl
34
3
Martial Artist

Your melee weapons weigh 60% less, and you can swing them 30% faster.

lvl
16
1
Natural Stance

While equipping a melee weapon, reduce Incoming Stagger by 25%.

lvl
15
3
Radioactive Strength

Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.

lvl
80
2
Tightly Wound

Weapons spin up 60% faster.

lvl
40
1
Sturdy Frame

You are 25% harder to stagger.

lvl
13
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
1
Sturdy Frame

You are 25% harder to stagger.

lvl
13
P
2
+5
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
2
Refractor

Gain Energy Resistance based on your PER.

lvl
32
E
10
+5
2
Cola Nut

Nuka-Cola drinks are now three times as beneficial.

lvl
14
3
Glowing Gut

Irradiated food and drink grant 300% more rads.

lvl
80
2
Hardy

Take 30% less damage from explosions.

lvl
27
2
Ironclad

Armor provides 20% more protection. Double if wearing a matching set.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
2
Thru-hiker

Food and drink weights are reduced by 90%.

lvl
7
2
Radiation Power

Expend a small amount of Glow per hit to deal 15% bonus damage to targets.

lvl
50
C
15
2
Feral Presence

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

lvl
80
3
Party Boy

The positive effects of pre-war alcohol are tripled.

lvl
24
3
Suppressor

Reduce your target's damage output by 30% for 2 seconds after you attack.

lvl
40
3
United Ordeal

While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.

lvl
60
2
E.M.T.

Automatically revive downed teammates once every 3 minutes and grant them increased healing for 1 minute.

lvl
9
1
Healing Hands

Players you revive are fully healed.

lvl
28
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Squad Maneuvers

Run 10% faster when part of a team.

lvl
37
I
4
+5
1
Curator

The benefits of bobbleheads and magazines last twice as long.

lvl
19
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
3
Science Monster

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

lvl
100
A
6
+5
2
Ninja

Bows, throwing, and melee weapons do +100% sneak attack damage.

lvl
15
1
Secret Agent

Stealth Boys last twice as long!

lvl
47
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
1
Escape Artist

Sneak to lose enemies, and running no longer affects stealth.

lvl
35
2
Action Boy

Action Points regenerate 30% faster.

lvl
2
L
9
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Battle-Genes

Gain 4 HP per second while in combat.

lvl
80
3
Mysterious Savior

The Mysterious Savior will regularly appear to revive you when downed.

lvl
49
1
Last Laugh

You drop a live grenade from your inventory when you die.

lvl
27
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+5 INT and +5 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (10)

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Grounded

Energy Resistance +100. Energy Damage -50%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

add effects
10 mutations, 0 addictions

Consumables (13)

Deathclaw Wellington

Strength: +7.5 (1h)

+9 HP/s
+63% 0.1
×1
Nuka-Cola Dark

Luck: +9 (3m), Strength: +9 (3m), Endurance: +9 (3m), Perception: -1 (3m)

+135% 0.1
×1
Psychobuff

+25% Damage (3m), Strength: +3 (3m), Endurance: +3 (3m), Max HP +65 (3m)

-3% -3% 0.025
×1
Cranberry Meatball Grinder

Max Health: +100 (90m)

+25 HP/s
+63% 0.1
×1
Pemmican

Endurance: +7.5 (1h)

+4.5 HP/s
+50% 0.01
×1
Bloodbug Pepper Steak

Health Regen: +0.625 (1h)

+6 HP/s
+50% 0.05
×1
Fried Deerskins

AP Regen: +7.5 (1h)

+4.5 HP/s
+38% 0.1
×1
Fried Radroach On A Stick

Agility: +7.5 (1h)

+4.5 HP/s
+38% 0.025
×1
Seared Venison With Berries

Luck: +7.5 (90m)

+25 HP/s
+63% 0.1
×1
Radstag Stew

Energy Resistance: +87.5 (1h)

+6 HP/s
+50% +15% 0.1
×1
Mirelurk Jerky

Physical Resistance: +37.5 (1h)

+6 HP/s
+50% 0.1
×1
Radscorpion Steak

Fire resistance: +187.5 (30m)

+6 HP/s
+50% 0.15
×1
Smoked Mirelurk Fillets

Breathe Underwater. (90m), Carry Weight: +75 (90m)

+25 HP/s
+63% 0.1
×1
Total effect
S
 
+19.5
P
 
-1
E
 
+19.5
A
 
+7.5
L
 
+25.5
HP
 
+165
AP Regen
 
+7.5
Carry Weight
 
+75
 
+87.5
 
+37.5
 
+187.5
Damage
 
+25%
Health Regen
 
+0.625
Total weight 1.07

Weapons

Super Slasher
auto-axe
Junkie's
Heavy Hitter's
Strength
Pounder's
lvl 50
582
130.867
3203.52/3s
3362.56/4s
AP Cost
9 (3%) 38.7 shots before AP is depleted
13.2
1393.75
Legendary effects
Junkie's
Damage Increases per Addiction up to +100%
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Bleed Damage
Modifications
Burning
Damage: -40%
Weight: +10%
Fire Damage: +36%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Databased Vulcan Helmet
Internal Database
Intelligence +2
lvl 50
362
399
183
47
26
29
I
 
+2
Assassin's Reactive Vulcan Torso
Assassin's
-15% Damage from Humans
Strength
Strength +2
Healthy
Max HP Increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Reactive Plates
Melee Damage Reflection +50
lvl 50
607
667
313
81
42
47
S
 
+2
HP
 
+20
Assassin's Ultracite Bracers Vulcan Left Arm
Assassin's
-15% Damage from Humans
Strength
Strength +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Ultracite Bracers
Melee Attacks Apply Poison & Radiation Damage on Contact
lvl 50
362
399
183
47
26
29
S
 
+2
HP
 
+20
Assassin's Ultracite Bracers Vulcan Right Arm
Assassin's
-15% Damage from Humans
Strength
Strength +2
Healthy
Max HP Increased by +20
Reflective
Return 10% of Damage Received from an Enemy Target Back Towards Them (up to 50% on Full Stack)
Ultracite Bracers
Melee Attacks Apply Poison & Radiation Damage on Contact
lvl 50
362
399
183
47
26
29
S
 
+2
HP
 
+20
Assassin's Calibrated Vulcan Left Leg
Assassin's
-15% Damage from Humans
Strength
Strength +2
Healthy
Max HP Increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Calibrated Shocks
Carry Weight +50
lvl 50
362
399
183
47
26
29
S
 
+2
Carry Weight
 
+50
HP
 
+20
Assassin's Elastic Servos Vulcan Right Leg
Assassin's
-15% Damage from Humans
Strength
Strength +2
Healthy
Max HP Increased by +20
Bruiser's
Melee Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Elastic Servos
Extended Power Armor Jump Height +0.5
lvl 50
362
399
183
47
26
29
S
 
+2
HP
 
+20
Armor stats
Set:
Vulcan
full (6 / 6)
 
2417
 
2662
 
1228
 
316
 
172
 
192
I
 
+2
S
 
+20
HP
 
+100
Carry Weight
 
+50
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Power Armor
HP: 100% (983.333 / 983)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Exploration Team
Endurance +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
No Kill Streak effects in this build (Adrenaline perk, Adrenal / Fierce / Barbarian legendary mods).
Onslaught
10 / 10
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
61
17
47
21
24
30
41
S.
P.
E.
C.
I.
A.
L.
Carry Weight
605
AP
348
HP
983
AP Regen
+7.5
XP
+72%
Resistances
2517
3002
1228
316
360
192
0
Evasion Chance
0
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