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Level 300+
s10
p9
e13
c2
i6
a6
l10

Bloodied INFinite vats foundation's vengeance
Fallout 76
Unyielding high sustained DPS infinite vats
build
Published

Still need to max legendary perks, but any additional perks would just be QoL

Tried this build? Add a badge for what it does best, or agree with one that's already there.

More: Boss Killer builds, Endgame builds, Leveling builds, Glass Cannon builds

lvl
300+
S
10
+5
2
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.

lvl
3
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Bringing the Big Guns

Your Bullet Storm stack limit is increased by 10.

lvl
50
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
P
9
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
2
Deal Sealer

Deal +10% damage for each impairment your target has.

lvl
15
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
E
13
+1
1
Radicool

The greater your Rads, the greater your Strength (max +5 STR)!

lvl
38
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
2
LifeGiver

Gain more max HP per point in END.

lvl
50
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
1
Thirst Quencher

Increased Max AP based on END while not diseased.

lvl
6
2
Chem Fiend

Any chems you take last 100% longer.

lvl
23
3
Hardy

Take 45% less damage from explosions.

lvl
27
3
Bullet Shield

Gain 15% Deflect chance for 6 sec when firing a heavy gun.

lvl
39
C
2
+3
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
1
Spiritual Healer

Regenerate HP while on a team based on your CHA.

lvl
36
1
Inspirational

Gain more XP while on a team based on your CHA.

lvl
2
2
Magnetic Personality

Gain 2 Charisma for each teammate, excluding yourself.

lvl
13
I
6
+1
1
First Aid

Stimpaks restore more HP based on your INT.

lvl
2
2
Field Surgeon

Stimpaks and RadAway heal 60% faster.

lvl
15
2
Good With Salt

Food in your inventory will spoil 90% slower.

lvl
9
2
Nerd Rage!

While your Health is low, gain increased damage and AP regen.

lvl
46
A
6
+3
1
Evasive

Chance to Evade attacks based on AGI. (No Power Armor)

lvl
17
1
Gun Fu

V.A.T.S. swaps targets on kill with +30% damage to your next target.

lvl
50
1
Born Survivor

Falling below 20% health will automatically use a Stimpak, once every 20s.

lvl
3
3
Gunslinger

Your ranged weapons do +12% weak spot damage.

lvl
2
2
Dodgy

+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.

lvl
45
1
Packin' Light

Your Action Points regenerate faster when not over encumbered.

lvl
9
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Luck of the Draw

Slight chance your weapon will repair itself when hitting an enemy.

lvl
14
1
Lucky Break

Slight chance your equipped armor will repair itself when struck.

lvl
24
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
1
Serendipity

While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)

lvl
5
2
One Gun Army

Heavy guns gain a 8% stagger chance and +50% limb damage.

lvl
31
Show leveling chart

Legendary perks

Total Perk Coins cost:
900
(~250 level-ups)
Legendary Endurance

+1 END and +1 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Intelligence

+1 INT and +1 INT Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Legendary Charisma

+3 CHA and +3 CHA Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+3 AGI and +3 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50

Effects (10)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
10 mutations, 0 addictions

Consumables (5)

Brain Bombs

Max AP: +12 (25s), Intelligence: +6 (90m)

+7.2 HP/s
+50% 0.05
×1
Blight Soup

Crit Damage: +1 (30m)

+2.4 HP/s
+20% +15% 0.05
×1
Cranberry Relish

Experience: +20% (1h), Max AP: +8 (25s)

+4.8 HP/s
+40% 0.1
×1
Company Tea

AP Regen: +20 (1h), Disease resistance: +20 (1h)

+42% 0.05
×1
Psychobuff

Damage: +11% (6m), Strength: +1.35 (6m), Endurance: +1.35 (6m), Max Health: +29.25 (6m)

-3% -3% 0.025
×1
Total effect
S
 
+1.35
E
 
+1.35
I
 
+6
AP
 
+20
XP
 
+20%
AP Regen
 
+20
HP
 
+29.25
 
+20
Damage
 
+11%
Crit Damage
 
+1
Total weight 0.28

Weapons

Foundation's Vengeance
minigun
Bloodied
Vital
V.A.T.S. Optimized
Conductor's
lvl 45
201
Fire Rate
209
shots per
10 sec
Automatic
Ammo
5005mm
Range
0
60
121
100%50%
AP Cost
4 (1%) 115.3 shots before AP is depleted
24.3
1710
-6
+15%
Legendary effects
Bloodied
Damage Increases up to +130% as Health Decreases
Vital
Critical Damage Multiplier: +0.5
V.A.T.S. Optimized
AP Cost: -35%
Conductor's
Critical Hits Restore 10 Health & Action Points instantly and 100 more over 5 seconds for Player & Teammates Within a 100ft Radius
+5 Max Bullet Storm Stacks While Under 25% HP
Modifications
Accelerated Barrel
Speed: +15%
Weight: +25%
Range: -25%
Recoil: -15%
Sighted Transition: -15%
Shredder
Range: -25%
Spread (hip-fire): -25%
Recoil: -15%
AP Cost: -10%
Sighted Transition: -15%
Gunner Sight
Weight: +10%
Spread (sighted): -15%
Sighted Transition: -15%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Unyielding Shadowed Ultra-Light Metal Chest Piece
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Fierce
Fortify Limb Resistance based on Kill Streak count.
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Shadowed Metal
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +20
lvl 50
142
26
16
25
18
23
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Protective Enclave Secret Operative Underarmor
Casual Style
Charisma +5, Intelligence +3, Luck +2
Protective Lining
Improved Strength and Perception
lvl 1
48
23
10
10
10
10
C
 
+5
I
 
+3
L
 
+2
Unyielding Shadowed Ultra-Light Metal Left Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Endurance
Endurance +2
Belted
Ammo Weight Reduced by 20%
Limit-Breaking
Each Worn Armor Piece Reduces the Cost of Critical Hits by -10% (up to -50% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Shadowed Metal
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 50
74
13
7
13
10
12
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
E
 
+2
Unyielding Shadowed Ultra-Light Metal Right Arm
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Elementalist
Increase All Resistances by +25
Belted
Ammo Weight Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Shadowed Metal
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 50
74
13
7
13
10
12
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Unyielding Shadowed Ultra-Light Metal Left Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Fierce
Fortify Limb Resistance based on Kill Streak count.
Belted
Ammo Weight Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Shadowed Metal
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 10
30
6
4
5
3
5
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Unyielding Shadowed Ultra-Light Metal Right Leg
Unyielding
Gain up to +3 to All S.P.E.C.I.A.L. Stats (except END) when Health is Low
Fierce
Fortify Limb Resistance based on Kill Streak count.
Belted
Ammo Weight Reduced by 20%
Ranger's
Ranged Weapons Deal +5% Bonus Damage (up to +25% on Full Stack)
Heavy Armor
Weight: +65%
Physical Resistance: +65%
Energy Resistance: +65%
Radiation resistance: +65%
Poison resistance: +65%
Fire resistance: +65%
Cryo resistance: +65%
Shadowed Metal
Stealth in Shadows +0.05
Ultra-Light Build
Action Points +10
lvl 10
30
6
4
5
3
5
L
 
+3
A
 
+3
I
 
+3
S
 
+3
P
 
+3
C
 
+3
Armor stats
Set:
Metal
full (5 / 5)
 
398
 
112
 
73
 
96
 
79
 
92
L
 
+17
A
 
+15
I
 
+18
S
 
+15
P
 
+15
C
 
+20
E
 
+2
Carry Weight
 
+10
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Human
In Regular Armor
HP: 20% (107.34999999999998 / 537)
Rads: 800
Caps: 0 / 40000
Fully Fed
Max HP +35, Disease Resistance +35%, STR +1
Fully Hydrated
AP Regen +35%, Disease Resistance +35%, END +1
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
10
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
No Onslaught stacks in this build (Furious legendary mod, Gunslinger / Guerrilla perks).
Bullet Storm
20 / 20
Character stats
37
30
20
33
42
30
34
S.
P.
E.
C.
I.
A.
L.
Carry Weight
365
AP
461
HP
537
XP
+171%
AP Regen
+20
Resistances
448
162
73
96
79
92
20
Evasion Chance
0.403
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