All ConsumablesFox Jerky
Fox Jerky
Fallout 76 Consumable
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Use these rounded squares to change the configuration of the item and see how the stats change.
Effects
Fox Jerky
Agility: +2 (30m)
+1.8 HP/s
+15% +5 1
Cooked food (meat)
Agility: +2 (30m)
+15% +1.8 HP/s +5
Weight
1
Value
12
Effectiveness
These perks, mutations, and items change what Fox Jerky does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.
Mutation
Carnivore
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Mutation
Herbivore
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Stacking
Food: other food that buffs Agility replaces this item's buff to the same stat — unrelated food buffs stack alongside.
Character Build
Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.
Use in a Character BuildMore Consumables
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+0.8 HP/s
+10% +2 1
Fried Deerskins
AP Regen: +3 (1h)
+1.8 HP/s
+15% +1 1
Fried Fog Crawler
Damage Resistance increases in Foggy and Rainy weather conditions for 30 minutes.
+1.8 HP/s
+15% +5 1
Fried Radroach On A Stick
Agility: +3 (1h)
+1.8 HP/s
+15% +2 0.25
Fried Radtoad Legs
Carry Weight: +20 (1h)
+2.4 HP/s
+20% +2 1
Fried Scorpion On A Stick
Agility: +3 (1h)
+1.8 HP/s
+15% +2 0.5
Glowing Fish Chowder
+0.8 HP/s
+10% +2 1