All ConsumablesCrispy Cave Cricket
Crispy Cave Cricket
Fallout 76 Consumable
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Use these rounded squares to change the configuration of the item and see how the stats change.
Effects
Crispy Cave Cricket
Energy Resistance: +10 (30m)
+1 HP/s
+10% +5 0.5
Cooked food (meat)
Energy Resistance: +10 (30m)
+10% +1 HP/s +5
Weight
0.5
Value
25
Effectiveness
These perks, mutations, and items change what Crispy Cave Cricket does. Toggle them and watch the effects above update — scaled values show in yellow with their base alongside.
Mutation
Carnivore
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Mutation
Herbivore
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Stacking
Food: other food that buffs Resist Energy replaces this item's buff to the same stat — unrelated food buffs stack alongside.
Character Build
Jump into the character build planner with this consumable — and the perks, mutations, and items you've toggled — already selected, then build the rest of your loadout around it.
Use in a Character BuildMore Consumables
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+8 HP/s
+25% +10 1.5
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Disease resistance: +10 (30m)
+1.2 HP/s
+10% +15% +5 0.5
Chitlins Con Carne
Endurance: +2 (30m)
+1.8 HP/s
+15% +5 1
Cooked Softshell Meat
Max AP: +20 (30m)
+1.8 HP/s
+15% +5 0.5
Cramburger
Carry Weight: +20 (30m)
+2.4 HP/s
+20% +10 1
Cranberry Meatball Grinder
Max HP +40 (90m)
+10 HP/s
+25% +2 1
Crispy Flying Ant Bits
Max AP: +8 (15s)
+1 HP/s
+10% +2 0.5
Crispy Squirrel Bits
Agility: +2 (30m)
+1 HP/s
+10% +2 0.25
Deathclaw Egg Omelette
+0.125 Health Regen (30m)
+1.8 HP/s
+15% +5 0.25
Deathclaw Steak
Strength: +2 (30m)
+2.4 HP/s
+20% +10 1.5
Deathclaw Wellington
Strength: +3 (1h)
+3.6 HP/s
+25% +5 1
Dog Meat Steak
Endurance: +3 (1h)
+2.4 HP/s
+20% +2 1