Level 300+
s7
p10
e8
c3
i8
a10
l10
The Pipe and friends
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lvl
300+
S
7
+5
P
10
+5
E
8
+5
C
3
I
8
A
10
+5
L
10
+5
Show leveling chart
Legendary perks
Total Perk Coins cost: (~500 level-ups)
1800
Effects (9)
add effects
9 mutations, 0 addictions
Consumables
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
The Pipe
pipe
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
The Pipe
pipe
lvl 50
69
Fire Rate
94
shots per
10 sec
10 sec
Automatic
Ammo
24.45
Range
072144
100%50%
AP Cost
6 (2%) 63 shots before AP is depleted
10.62
337
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
A True Believer: +20% Damage with Licensed Plumber, +20% Damage once Craft or Scrap Pipe Weapons is complete
Modifications
Automatic .45 Receiver
Changes ammo type to .38 caliber.
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Swift Magazine
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Compensator
Range: -6%
Weight: +10%
Glow Reflex Sight
Weight: +15%
Spread (sighted): -15%
Sighted Transition: -15%
AP Cost: -20%
Swap
Perfect Storm
10-mm-submachine-gun
Quad
Rapid
V.A.T.S. Optimized
Pyromaniac's
Perfect Storm
10-mm-submachine-gun
lvl 50
50
35.4
51/3s
Fire Rate
102
shots per
10 sec
10 sec
Automatic
Ammo
12010mm
Range
060120
100%50%
AP Cost
15 (4%) 25.2 shots before AP is depleted
6.15
885.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Stabilized Short Barrel
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Piercing Magazine
Armor Penetration +25%
Standard Ironsights
Western Spirit
lever-action-rifle
Furious
Crippling
Glowing
Satiated
Western Spirit
lever-action-rifle
lvl 45
228
Fire Rate
5
shots per
10 sec
10 sec
Bolt Action
Ammo
6.45
Range
0142285
100%50%
AP Cost
34 (9%) 11.1 shots before AP is depleted
12.33
1752.3
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Glowing
Target Kills Increase Rads by a small amount.
Satiated
Kills Restore Hunger and Thirst
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Short Scope
Weight: +5%
Spread (sighted): -8%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.
Armor Sets
Lucid Dense Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
60
117
30
25
60
18
I
+2
AP
+20
Carry Weight
+30
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
+60
Shielded Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
+2
I
+5
L
+3
Lucid Strengthened Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
I
+2
AP
+20
Carry Weight
+30
Lucid Strengthened Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
I
+2
AP
+20
Carry Weight
+30
Lucid Strengthened Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
AP
+20
Carry Weight
+30
Lucid Strengthened Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
AP
+20
Carry Weight
+30
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
248
452
238
96
199
77
I
+11
E
+2
L
+3
AP
+100
Carry Weight
+210
Incoming Damage
x0.734
Armor set
Power Armor Sets
Power armor
stats
mods
legendary
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (502.5 / 503)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
15
23
20
6
33
23
21
S.
P.
E.
C.
I.
A.
L.
Carry Weight
460
AP
378
HP
503
XP
+99%
Resistances
310
514
238
96
199
77
0
Evasion Chance
0
Incoming Damage
x0.734
Str
15
Per
23
End
20
Cha
6
Int
33
Agi
23
Lck
21
Carry Weight
460
AP
378
HP
503
XP
+99%
310
514
238
96
199
77
0