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Level 300+
s7
p10
e8
c3
i8
a10
l10

The Pipe and friends
Fallout 76
Pipe, Perfect Storm, Western Spirit
build
by @sec
Published ·

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lvl
300+
S
7
+5
2
Arms of Steel

Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.

lvl
70
3
Easy Target

+75% ranged damage to crippled targets.

lvl
5
2
Scattershot

20% of the damage dealt to a limb is applied to all limbs on your target.

lvl
18
3
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

lvl
30
2
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

lvl
37
2
Arms Keeper

Your weapons weigh 75% less.

lvl
28
P
10
+5
2
Awareness

Gain more VATS accuracy based on your PER.

lvl
20
3
Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

lvl
2
1
Down Ranger

You do +10% ranged damage to far enemies.

lvl
2
1
Eye of the Hunter

Your vision grants you +20% accuracy in V.A.T.S. from a slightly longer distance.

lvl
85
2
Tank Killer

Your ranged weapons ignore 40% armor.

lvl
30
1
Skeet Shooter

Your small guns have 45% better accuracy and spread.

lvl
10
2
Tormentor

You deal 20% more damage per crippled limb your target has.

lvl
37
3
Number Cruncher

Your weapons have 2% increased damage per AP cost.

lvl
40
E
8
+5
1
Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

lvl
21
3
Hardy

Take 45% less damage from explosions.

lvl
27
2
LifeGiver

Gain more max HP per point in END.

lvl
50
3
Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

lvl
30
3
Thick Skin

You take 10% less damage from Ballistic attacks. (No Power Armor)

lvl
60
1
Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

lvl
30
C
3
2
Squad Maneuvers

Run 20% faster when part of a team.

lvl
37
1
Strange In Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

lvl
42
I
8
3
Licensed Plumber

Your pipe weapons break 60% slower and are cheaper to repair.

lvl
5
3
Gunsmith

Guns break 50% slower.

lvl
11
2
Pyro-Technician

Increase fire damage based on your INT.

lvl
30
A
10
+5
2
Adrenaline

Gain +10% damage per kill while on a Kill Streak (Max 10).

lvl
49
2
Enforcer

Your small guns gain a 10% stagger chance and +50% limb damage.

lvl
30
1
Gunslinger

Your ranged weapons do +6% weak spot damage.

lvl
2
2
Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

lvl
15
3
Modern Renegade

Small guns gain +30% hip fire accuracy and +75% limb damage.

lvl
18
3
Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

lvl
40
2
Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

lvl
20
L
10
+5
3
Better Criticals

V.A.T.S. criticals now do +100% damage.

lvl
47
3
Class Freak

The negative effects of your mutations are reduced by 75%.

lvl
46
2
Faulty Spots

Weak point damage is increased by 15%.

lvl
75
3
Critical Savvy

Critical Hits now only consume 55% of your critical meter.

lvl
44
1
Ricochet

Gain a chance to Deflect ranged attacks based on LCK.

lvl
38
3
Wild West Hands

36% chance to instantly reload your entire magazine when empty.

lvl
65
Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

lvl
50
Legendary Perception

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

lvl
50
Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

lvl
50
Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

lvl
50
Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

lvl
50
Taking One For The Team

Enemies take 40% more damage when they attack you, if you're on a team.

lvl
50

Effects (9)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

add effects
9 mutations, 0 addictions

Consumables

Consumables

Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.

Raw food, plain drinks and other consumables without build effects are not listed.

Weapons

The Pipe
pipe
Furious
Rapid
V.A.T.S. Optimized
Pin-Pointer's
lvl 50
69
Fire Rate
94
shots per
10 sec
Automatic
Ammo
24.45
Range
0
72
144
100%50%
AP Cost
6 (2%) 63 shots before AP is depleted
10.62
337
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pin-Pointer's
Damage to Weak Point +20%
A True Believer: +20% Damage with Licensed Plumber, +20% Damage once Craft or Scrap Pipe Weapons is complete
Modifications
Automatic .45 Receiver
Changes ammo type to .38 caliber.
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Bash Damage: +20%
Weight: +40%
Recoil: -15%
Sighted Transition: +10%
AP Cost: -10%
Swift Magazine
Ammo Capacity: +50%
Weight: +50%
Sighted Transition: +20%
Compensator
Range: -6%
Weight: +10%
Glow Reflex Sight
Weight: +15%
Spread (sighted): -15%
Sighted Transition: -15%
AP Cost: -20%
Swap
Perfect Storm
10-mm-submachine-gun
Quad
Rapid
V.A.T.S. Optimized
Pyromaniac's
lvl 50
50
35.4
51/3s
Fire Rate
102
shots per
10 sec
Automatic
Ammo
12010mm
Range
0
60
120
100%50%
AP Cost
15 (4%) 25.2 shots before AP is depleted
6.15
885.5
Legendary effects
Quad
Ammo Capacity: +300%
Rapid
Speed: +25%
V.A.T.S. Optimized
AP Cost: -35%
Pyromaniac's
+50% Damage to Burning Targets
Fire Damage
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Stabilized Short Barrel
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Stabilized Stock
Weight: +15%
Spread (hip-fire): -25%
Spread (sighted): +15%
Piercing Magazine
Armor Penetration +25%
Standard Ironsights
Western Spirit
lever-action-rifle
Furious
Crippling
Glowing
Satiated
lvl 45
228
Fire Rate
5
shots per
10 sec
Bolt Action
Ammo
6.45
Range
0
142
285
100%50%
AP Cost
34 (9%) 11.1 shots before AP is depleted
12.33
1752.3
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Crippling
Limb Damage +50%
Glowing
Target Kills Increase Rads by a small amount.
Satiated
Kills Restore Hunger and Thirst
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Grants Gunslinger Master
Modifications
Severe Receiver
Weight: +40%
AP Cost: +30%
Critical Damage Multiplier: +0.5
Recoil: +20%
Damage: +25%
Aligned Long Barrel
Range: +50%
Weight: +33%
Spread (hip-fire): +20%
Recoil: +16%
AP Cost: +10%
Sighted Transition: +6%
Aligned Stock
Weight: +15%
AP Cost: -10%
Suppressor
Silences weapon.
Short Scope
Weight: +5%
Spread (sighted): -8%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Lucid Dense Civil Engineer Armor Chest Piece
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
60
117
30
25
60
18
I
 
+2
AP
 
+20
Carry Weight
 
+30
Grocer's Backpack
Grocer's
-90% Food and Drink Weight
Standard Backpack
lvl 50
0
0
0
0
0
0
Carry Weight
 
+60
Shielded Marine Wetsuit
Prevents Damage and Disease from Waterborne Hazards.
Vault Style
Endurance +2, Intelligence +5, Luck +3
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 50
68
95
144
19
19
19
E
 
+2
I
 
+5
L
 
+3
Lucid Strengthened Civil Engineer Armor Left Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
I
 
+2
AP
 
+20
Carry Weight
 
+30
Lucid Strengthened Civil Engineer Armor Right Arm
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Intelligence
Intelligence +2
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
I
 
+2
AP
 
+20
Carry Weight
 
+30
Lucid Strengthened Civil Engineer Armor Left Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
AP
 
+20
Carry Weight
 
+30
Lucid Strengthened Civil Engineer Armor Right Leg
Lucid
Increases Damage Reduction up to +6% as you Fill Your Feral Meter
Rushing
Gain Action Points over time while on a Kill Streak. Effect becomes stronger the higher the Kill Streak.
Active
Max AP increased by +20
Hauler's
Increases Carry Capacity by 30.
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Strengthened
Limb Damage Resistance +20%
lvl 50
30
60
16
13
30
10
AP
 
+20
Carry Weight
 
+30
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
248
 
452
 
238
 
96
 
199
 
77
I
 
+11
E
 
+2
L
 
+3
AP
 
+100
Carry Weight
 
+210
Incoming Damage
 
x0.734
Armor set

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (502.5 / 503)
Glow: 1000
Caps: 40000 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
9
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
0 / 20
Bullet Storm
0 / 10
Character stats
15
23
20
6
33
23
21
S.
P.
E.
C.
I.
A.
L.
Carry Weight
460
AP
378
HP
503
XP
+99%
Resistances
310
514
238
96
199
77
0
Evasion Chance
0
Incoming Damage
x0.734
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