Ghoul Revolver
Tried this build? Add a badge for what it does best, or agree with one that's already there.
More: Boss Killer builds, Endgame builds, Long Range builds, Meta builds, Tank builds
When your Glow is high, makes you immune to staggering attacks.
20% of the damage dealt to a limb is applied to all limbs on your target.
+75% ranged damage to crippled targets.
Gain more VATS accuracy based on your PER.
Your ranged weapons ignore 40% armor.
Your weapons have 2% increased damage per AP cost.
You do +20% ranged damage to far enemies.
Gain 50% of your bonus movement speed as reload speed.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Gain more max HP per point in END.
Armor provides 25% more protection. Double if wearing a matching set.
You take 10% less damage from Ballistic attacks. (No Power Armor)
You will never mutate from rads and RadAway will never cure mutations.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Gain Limb Damage Reduction based on your END.
Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
Irradiated food and drink grant 100% more rads.
Gain Resistances and AP Regen based on your CHA while not on a team.
Each attack makes your target take increased damage.
Reduce your target's damage output by 20% for 2 seconds after you attack.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Obtain more components when you scrap weapons and armor.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Gain +10% damage per kill while on a Kill Streak (Max 10).
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
V.A.T.S. criticals now do +100% damage.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
The negative effects of your mutations are reduced by 75%.
36% chance to instantly reload your entire magazine when empty.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
On kills, heal 8 HP and reduce how feral you are by 5%.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects (5)
Critical Damage +60%, PER +4, STR -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Carry weight +20, +jump height, INT -4
Health Regeneration +300%. Chem Effects -55%.
AG +4, Fall from heights more gradual, STR -4
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.