Assaultron head
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+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
Weights of all Chems (including Stimpaks) are reduced by 45%.
Focus fire to gain +3% accuracy and damage per shot.
Your weapons have 2% increased damage per AP cost.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Deal +10% damage for each impairment your target has.
+75% ranged damage when attacking the torso.
Irradiated food and drink grant 300% more rads.
Gain more max HP per point in END.
Food and drink weights are reduced by 90%.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Positive mutation effects are +25% stronger if teammates are mutated too.
Energy weapon ammo weighs 90% less.
Food in your inventory will spoil 90% slower.
Energy Weapons expend a small amount of Glow per attack for +20% Damage.
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Increase energy damage based on your INT.
Fusion Core duration is now doubled.
Your small guns gain a 10% stagger chance and +50% limb damage.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
V.A.T.S. criticals now do +100% damage.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Legendary perks
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
Effects (14)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (16)
Improves energy weapon DMG 15%, but increases the condition cost 15% for 5 minutes.
Luck: +2 (5m)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Agility: +7.5 (1h)
Breathe Underwater. (90m), Carry Weight: +75 (90m)
Endurance: +7.5 (1h)
Luck: +7.5 (90m)
Strength: +7.5 (1h)
Perception: +7.5 (1h)
Max AP: +50 (30m)
+30% All Crit Damage (3m), +15% Damage (3m)
Experience: +5% (1h), +10% Damage (1h)
+100% Energy Gun Crit Damage (30m)
+20% Energy Gun Damage (1h)
Intelligence: +10 (1h)
+50% All Crit Damage (1h)
+50% All Crit Damage (1h)
Weapons
10 sec
Armor Sets
Power Armor Sets
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