Sneak Crossbow Ghoul
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Your arms allow you to handle ranged weapons better, increasing accuracy by 30%.
+75% ranged damage to crippled targets.
20% of the damage dealt to a limb is applied to all limbs on your target.
When your Glow is high, makes you immune to staggering attacks.
Your ranged weapons ignore 40% armor.
Your bows and crossbows ignore 40% armor and have a 10% chance to stagger.
Your explosives detonate with twice the radius.
Arrows and throwing weapons bounce towards three additional targets dealing 70% damage.
Arrows and thrown melee weapons pierce targets.
You deal 20% more damage per crippled limb your target has.
Reap twice as much when harvesting flora.
Chems are 75% more effective at reducing how feral you are.
Irradiated food and drink grant 300% more rads.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
Each attack makes your target take increased damage.
Positive mutation effects are +25% stronger if teammates are mutated too.
When on a team, you become feral 50% slower.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Increase energy damage based on your INT.
Increase fire damage based on your INT.
Food in your inventory will spoil 90% slower.
Your explosives do +60% damage.
Guns break 50% slower.
Your ranged attacks do an additional 50% sneak attack damage.
Your silenced weapons do an additional 100% sneak attack damage.
Bows, throwing, and melee weapons do +100% sneak attack damage.
Sneak to lose enemies, and running no longer affects stealth.
+1% reload speed per Onslaught stack, +3 max stacks.
Your ranged weapons do +12% weak spot damage.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
The negative effects of your mutations are reduced by 75%.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
V.A.T.S. criticals now do +100% damage.
You find more bottle caps based on your LCK.
Legendary perks
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Ranged sneak damage increases damage to target by 40% for 10 seconds.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Effects (7)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Consumables (6)
Crit Damage: +1.25 (30m)
Max AP: +12 (25s), Intelligence: +7.5 (90m)
AP Regen: +7.5 (30m)
Experience: +25% (1h), Max AP: +8 (25s)
Highlights Living Targets (5m), Intelligence: +5 (5m)
+30% All Crit Damage (3m), +15% Damage (3m)
Weapons
10 sec
10 sec
Armor Sets
Power Armor Sets
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