Cpt. Ahab
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Weights of all Chems (including Stimpaks) are reduced by 90%.
Your bleed effects have 35% more damage and 25% less duration.
+25% ranged damage to crippled targets.
Weapons that fire 3 or more projectiles gain 30% range.
20% of the damage dealt to a limb is applied to all limbs on your target.
+10% damage to crippled targets per projectile your weapon fires.
+30% damage against bleeding targets.
Your weapons weigh 50% less.
Gain more VATS accuracy based on your PER.
Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Your small guns reload 30% faster and have 30% more hip fire accuracy.
Focus fire to gain +3% accuracy and damage per shot.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain more XP while on a team based on your CHA.
When on a team, you become feral 50% slower.
Positive mutation effects are +25% stronger if teammates are mutated too.
Guns break 50% slower.
+1% reload speed per Onslaught stack, +3 max stacks.
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Small guns gain +30% hip fire accuracy and +75% limb damage.
Your small guns gain a 10% stagger chance and +50% limb damage.
V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.
The negative effects of your mutations are reduced by 75%.
V.A.T.S. criticals now do +100% damage.
36% chance to instantly reload your entire magazine when empty.
Critical Hits now only consume 55% of your critical meter.
Weak point damage is increased by 15%.
Bleeding enemies you kill have a chance to explode based on your LCK.
Legendary perks
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.
Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 PER and +5 PER Perk Points. Perk Points cap at 15.
Effects (16)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Teammates take 25% less damage. Player take 25% more damage.
Energy Resistance +100. Energy Damage -50%.
Health Regeneration +300%. Chem Effects -55%.
Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (7)
Intelligence: +5 (30m)
Crit Damage: +1.25 (30m)
AP Regen: +7.5 (30m)
Perception: +5 (30m)
Max AP: +12 (25s)
+1 LCK per teammate (1h), Luck: +1 (1h)
Experience: +25% (1h), Max AP: +8 (25s)
Weapons
10 sec
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.