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Level 300+
s10
p10
e10
c3
i3
a10
l10

Cpt. Ahab
Fallout 76
Fisher King Ghoul
build
Published · Updated

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lvl
300+
S
10
+5
2
Traveling Pharmacy
lvl
3

Weights of all Chems (including Stimpaks) are reduced by 90%.

1
Blood Luster
lvl
35

Your bleed effects have 35% more damage and 25% less duration.

1
Easy Target
lvl
5

+25% ranged damage to crippled targets.

2
Love the Spread
lvl
20

Weapons that fire 3 or more projectiles gain 30% range.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Shotgun Champ
lvl
40

+10% damage to crippled targets per projectile your weapon fires.

3
Wound Salter
lvl
2

+30% damage against bleeding targets.

1
Arms Keeper
lvl
28

Your weapons weigh 50% less.

P
10
+5
2
Awareness
lvl
20

Gain more VATS accuracy based on your PER.

3
Eye of the Hunter
lvl
85

Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.

2
Tank Killer
lvl
30

Your ranged weapons ignore 40% armor.

2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

3
Ground Pounder
lvl
18

Your small guns reload 30% faster and have 30% more hip fire accuracy.

3
Concentrated Fire
lvl
2

Focus fire to gain +3% accuracy and damage per shot.

E
10
1
Adamantium Skeleton
lvl
21

Gain Limb Damage Reduction based on your END.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Hardy
lvl
27

Take 45% less damage from explosions.

1
Starched Genes
lvl
30

You will never mutate from rads and RadAway will never cure mutations.

2
Thru-hiker
lvl
7

Food and drink weights are reduced by 90%.

C
3
1
Inspirational
lvl
2

Gain more XP while on a team based on your CHA.

1
Moral Support
lvl
70

When on a team, you become feral 50% slower.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

I
3
3
Gunsmith
lvl
11

Guns break 50% slower.

A
10
+5
2
Guerrilla Expert
lvl
20

+1% reload speed per Onslaught stack, +3 max stacks.

3
Guerrilla Master
lvl
40

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

2
Gunslinger Expert
lvl
15

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

3
Modern Renegade
lvl
18

Small guns gain +30% hip fire accuracy and +75% limb damage.

2
Enforcer
lvl
30

Your small guns gain a 10% stagger chance and +50% limb damage.

3
Gun Fu
lvl
50

V.A.T.S. swaps targets on kill with +90% damage up to 3 targets.

L
10
+5
3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

3
Better Criticals
lvl
47

V.A.T.S. criticals now do +100% damage.

3
Wild West Hands
lvl
65

36% chance to instantly reload your entire magazine when empty.

3
Critical Savvy
lvl
44

Critical Hits now only consume 55% of your critical meter.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Bloody Mess
lvl
42

Bleeding enemies you kill have a chance to explode based on your LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Master Infiltrator
lvl
50

Auto-unlock skill 3 terminals and locks.+3 Lockpick and Hacking skills.

Survival Shortcut
lvl
50

Generate 2 survival aiding chem every 20 minutes. Up to a max of 10.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Perception
lvl
50

+5 PER and +5 PER Perk Points. Perk Points cap at 15.

Effects (16)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

Egg Head

INT +6, STR -3, END -3

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herbivore

Vegetables provides x2 benefit and no disease. Eating meat doesn't satisfy hunger.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Plague Walker

Poison aura scaling with your diseases.

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

add effects
16 mutations, 0 addictions

Consumables (7)

Brain Fungus Soup

Intelligence: +5 (30m)

+3 HP/s
+25% +15% 0.05
×1
Canned Blight Soup

Crit Damage: +1.25 (30m)

+3 HP/s
+25% +15% 0.15
×1
Canned Corn Soup

AP Regen: +7.5 (30m)

+3 HP/s
+25% +15% 0.15
×1
Canned Gourd Soup

Perception: +5 (30m)

+3 HP/s
+25% +15% 0.15
×1
Canned Coffee

Max AP: +12 (25s)

+25% +8 0.05
×1
Lucky-Leaf Tea

+1 LCK per teammate (1h), Luck: +1 (1h)

+42% 0.05
×1
Cranberry Relish

Experience: +25% (1h), Max AP: +8 (25s)

+6 HP/s
+50% 0.1
×1
Total effect
P
 
+5
I
 
+5
L
 
+4
AP Regen
 
+7.5
AP
 
+20
XP
 
+25%
Crit Damage
 
+1.25
Total weight 0.7

Weapons

Kingfisher
harpoon-gun
Furious
Inertial
Swift
Severing
lvl 50
891
1200/15s
Fire Rate
8
shots per
10 sec
Semi-Auto
Ammo
3Harpoon
Range
0
119
237
100%50%
AP Cost
18 (6%) 16.6 shots before AP is depleted
12
1350
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Inertial
Replenish 15 Action Points with Each Kill
Swift
Reload Speed: +15%
Severing
+50% Damage to Bleeding Targets
+10% Damage per Local Legend Challenge Completed
Modifications
Flechettes
Fires a shotgun blast of Harpoon Flechettes
No Muzzle
Standard Sights
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Armor set
Armor pieces, a backpack, and an underarmor. The first set is worn, extras become swap-ins.

Power Armor Sets

Power armor
A full frame with six pieces. The first set is worn, extras become swap-ins.
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (337.5 / 338)
Glow: 992
Caps: 0 / 40000
Feral meter: Above 80%
+3 Strength, +3 Endurance, +30 max HP
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
16
Standing
Not Sprinting
Normal Attacks
Hip Fire
Kill Streak
0 / 10
Onslaught
20 / 20
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
18
28
15
6
22
23
22
S.
P.
E.
C.
I.
A.
L.
Carry Weight
265
AP
298
HP
338
AP Regen
+7.5
XP
+100%
Resistances
62
187
0
0
0
0
0
Evasion Chance
0
Incoming Damage
x1.25
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