Feral Ghoul Melee
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More: Close Range builds, Endgame builds, Melee builds, Tank builds
+30% damage against bleeding targets.
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Your Melee and Fists weapons ignore 75% of your target's armor.
Your bleed effects have 35% more damage and 25% less duration.
Block 25% more damage from your opponents' melee attacks.
When your Glow is high, makes you immune to staggering attacks.
Your Fists deal more damage based on your DR.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Food and drink weights are reduced by 90%.
Gain Limb Damage Reduction based on your END.
You will never mutate from rads and RadAway will never cure mutations.
Armor provides 25% more protection. Double if wearing a matching set.
Take 45% less damage from explosions.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
While in a team with another ghoul, you gain +3 to all S.P.E.C.I.A.L. stats.
Positive mutation effects are +25% stronger if teammates are mutated too.
Each attack makes your target take increased damage.
Gain more XP while on a team based on your CHA.
Melee weapons break 80% slower.
Your armor breaks 60% slower and is cheaper to repair.
While your Health is low, gain increased damage and AP regen.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
Gain +10% damage per kill while on a Kill Streak (Max 10).
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Your Action Points regenerate faster when not over encumbered.
Falling below 20% health will automatically use a Stimpak, once every 20s.
Take no damage from falling.
While below 30% health, gain a chance to Evade based on LCK. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Bleeding enemies you kill have a chance to explode based on your LCK.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
When feral, all Glow perk abilities cost 50% less Glow.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
When feral, all Glow perk abilities cost 50% less Glow.
Melee attacks deal 60% of their damage in a large area. (No Power Tools)
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Effects (7)
+5% DMG per kill while on a Kill Streak.
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Stats
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Weapons
Armor Sets
Power Armor Sets
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