Stealth melee
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More: Melee builds, Stealth builds
Block 25% more damage from your opponents' melee attacks.
Melee weapons deal +25% power attack damage. (No Power Tools)
Your Melee and Fists weapons ignore 75% of your target's armor.
Melee weapons deal +50% limb damage. (No Power Tools)
Your melee weapons weigh 60% less, and you can swing them 30% faster.
Gain Damage Resistance based on your STR. Doubled when not wearing armor.
Your melee weapons do +30% damage to crippled targets.
Your melee weapon attacks have +25% limb damage.
While equipping a melee weapon, reduce Incoming Stagger by 25%.
Your ranged weapons ignore 40% armor.
You deal 20% more damage per crippled limb your target has.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
You will never mutate from rads and RadAway will never cure mutations.
Food and drink weights are reduced by 90%.
Gain more max HP per point in END.
Take 45% less damage from explosions.
Armor provides 15% more protection. Double if wearing a matching set.
Holding Large amounts of Glow provides greater Glow to nearby ghouls on your team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Regenerate HP while on a team based on your CHA.
Rads increase your chance to inflict 50 Rads with melee attacks!
Melee weapons break 80% slower.
Your crafted armor has improved durability and costs fewer materials.
Stimpaks restore more HP based on your INT.
Food in your inventory will spoil 90% slower.
Power Tools break 40% slower.
Sneak to lose enemies, and running no longer affects stealth.
Gain +10% damage per kill while on a Kill Streak (Max 10).
Bows, throwing, and melee weapons do +100% sneak attack damage.
You are 75% harder to detect while sneaking.
Falling below 40% health will automatically use a Stimpak, once every 20s.
While sneaking, you never trigger mines or floor-based traps.
Chance to Evade attacks based on AGI. (No Power Armor)
When your Glow is high, gain a 15% evasion chance. (No Power Armor)
The negative effects of your mutations are reduced by 75%.
Gain a chance to Deflect ranged attacks based on LCK.
Bleeding enemies you kill have a chance to explode based on your LCK.
Chance your equipped armor will greatly repair itself when struck.
The Mysterious Stranger appears so much in V.A.T.S., he knows you by name.
Gain 4 HP per second while in combat.
You find more bottle caps based on your LCK.
Legendary perks
When feral, all Glow perk abilities cost 50% less Glow.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
When feral, all Glow perk abilities cost 50% less Glow.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills.
+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.
Effects (8)
+5% DMG per kill while on a Kill Streak. Max HP -50.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
-2 SPECIAL solo, +2 SPECIAL grouped
Carry weight +20, +jump height, INT -4
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Damage and Energy Resistance +50, AP -50.
Consumables
Chems, food, drinks, magazines, and bobbleheads. Their combined buffs are counted into your stats.
Raw food, plain drinks and other consumables without build effects are not listed.
Weapons
Armor Sets
Power Armor Sets
Set it here to see what they really contribute.