Feral Melee
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Your weapons weigh 75% less.
Ballistic weapon ammo weighs 90% less.
Your bleed effects have 35% more damage and 25% less duration.
When your Glow is high, makes you immune to staggering attacks.
Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.
Gain more carry weight based on your STR.
+30% damage against bleeding targets.
Deal +10% damage for each impairment your target has.
Your weapons have 2% increased damage per AP cost.
Dealing Melee damage provides a small amount of Glow. (No Power Tools)
Gain Energy Resistance based on your PER.
Gain Limb Damage Reduction based on your END.
Irradiated food and drink grant 300% more rads.
Take 45% less damage from explosions.
Armor provides 25% more protection. Double if wearing a matching set.
Gain more max HP per point in END.
Expend a small amount of Glow per hit to deal 20% bonus damage to targets.
While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.
Run 20% faster when part of a team.
Positive mutation effects are +25% stronger if teammates are mutated too.
Food in your inventory will spoil 90% slower.
Melee weapons break 80% slower.
Action Points regenerate 30% faster.
+5% chance to Evade. Evade no longer has a cooldown. Instead it costs AP.
Chance to Evade attacks based on AGI. (No Power Armor)
Take no damage from falling.
Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
When your Glow is high, gain a 20% evasion chance. (No Power Armor)
You now sprint 20% faster when your Glow is high.
Your Action Points regenerate faster when not over encumbered.
The negative effects of your mutations are reduced by 75%.
Weak point damage is increased by 15%.
Gain Resistances based on your LCK and amount of junk held.
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
When feral, all Glow perk abilities cost 50% less Glow.
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.
+5 END and +5 END Perk Points. Perk Points cap at 15.
Enemies take 40% more damage when they attack you, if you're on a team.
When feral, all Glow perk abilities cost 50% less Glow.
Effects (15)
+5% DMG per kill while on a Kill Streak.
AG +4, Fall from heights more gradual, STR -4
No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.
Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.
Critical Damage +60%, PER +4, STR -4
INT +6, STR -3, END -3
Chance to shock melee attackers. Small amount of damage done to player.
Health Regeneration +300%. Chem Effects -55%.
Carry weight +20, +jump height, INT -4
Poison aura scaling with your diseases.
Damage and Energy Resistance +50, AP -50.
Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.
Punching attacks do 25% more damage + bleed damage, AGI -4.
Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.
Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.
Consumables (2)
AP Regen: +10 (1h), Disease resistance: +20 (1h)
Endurance: +6 (1h)
Stats
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Weapons
Armor Sets
Power Armor Sets
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