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Level 300+
s9
p6
e9
c9
i11
a9
l3

Sneak Drill Melee
Fallout 76
GHOUL MELEE POWERTOOL
build
Published

This is a meme/fun build to play with friends focused on tanking enemies and helping friends during daily gaming

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More: Budget builds, Roleplay builds, Tank builds, Support builds, Wealth builds

lvl
300+
S
9
+5
3
Radioactive Strength
lvl
80

Expend a Moderate amount of Glow to deal 150% more damage with Power Attacks & Bashing.

3
Bone shatterer
lvl
90

Your melee weapon attacks have +75% limb damage.

3
Incisor
lvl
34

Your Melee and Fists weapons ignore 75% of your target's armor.

2
Scattershot
lvl
18

20% of the damage dealt to a limb is applied to all limbs on your target.

3
Slugger
lvl
2

Your melee weapons do +30% damage to crippled targets.

P
6
2
Tormentor
lvl
37

You deal 20% more damage per crippled limb your target has.

2
Deal Sealer
lvl
15

Deal +10% damage for each impairment your target has.

2
Refractor
lvl
32

Gain Energy Resistance based on your PER.

E
9
+5
3
Radiation Power
lvl
50

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

2
LifeGiver
lvl
50

Gain more max HP per point in END.

3
Ironclad
lvl
30

Armor provides 25% more protection. Double if wearing a matching set.

3
Glowing Gut
lvl
80

Irradiated food and drink grant 300% more rads.

3
Hardy
lvl
27

Take 45% less damage from explosions.

C
9
2
Tenderizer
lvl
46

Each attack makes your target take increased damage.

3
Suppressor
lvl
40

Reduce your target's damage output by 30% for 2 seconds after you attack.

2
Feral Presence
lvl
80

While Feral, Reduce your target's damage output by 30% after you attack for 5 seconds.

1
Strange In Numbers
lvl
42

Positive mutation effects are +25% stronger if teammates are mutated too.

1
Bodyguards
lvl
5

Gain Damage & Energy Resistance based on your CHA and number of teammates.

I
11
3
Stable Tools
lvl
39

Power Tools break 40% slower.

3
Science Monster
lvl
100

While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.

3
Makeshift Warrior
lvl
9

Melee weapons break 80% slower.

2
Good With Salt
lvl
9

Food in your inventory will spoil 90% slower.

A
9
+5
3
Action Boy
lvl
2

Action Points regenerate 45% faster.

3
Action Ghoul
lvl
50

The power of Glow makes your AP regenerate 45% faster.

2
Adrenaline
lvl
49

Gain +10% damage per kill while on a Kill Streak (Max 10).

1
Evasive
lvl
17

Chance to Evade attacks based on AGI. (No Power Armor)

1
Packin' Light
lvl
9

Your Action Points regenerate faster when not over encumbered.

1
Goat Legs
lvl
32

Take no damage from falling.

2
Ninja
lvl
15

Bows, throwing, and melee weapons do +100% sneak attack damage.

1
Escape Artist
lvl
35

Sneak to lose enemies, and running no longer affects stealth.

L
3
+5
1
Cap Collector
lvl
16

You find more bottle caps based on your LCK.

3
Class Freak
lvl
46

The negative effects of your mutations are reduced by 75%.

2
Faulty Spots
lvl
75

Weak point damage is increased by 15%.

1
Junk Shield
lvl
10

Gain Resistances based on your LCK and amount of junk held.

1
Ricochet
lvl
38

Gain a chance to Deflect ranged attacks based on LCK.

Show leveling chart

Legendary perks

Total Perk Coins cost:
1800
(~500 level-ups)
Taking One For The Team
lvl
50

Enemies take 40% more damage when they attack you, if you're on a team.

Legendary Strength
lvl
50

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

Legendary Endurance
lvl
50

+5 END and +5 END Perk Points. Perk Points cap at 15.

Legendary Agility
lvl
50

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

Legendary Luck
lvl
50

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Feral Rage
lvl
50

When feral, all Glow perk abilities cost 50% less Glow.

Effects (18)

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

Bird Bones

AG +4, Fall from heights more gradual, STR -4

Carnivore

No disease from Meat and 2x bonus to Food from eating meat products. Eating fruits, and vegetables does not satisfy hunger.

Egg Head

INT +6, STR -3, END -3

Empath

Teammates take 25% less damage. Player take 25% more damage.

Grounded

Energy Resistance +100. Energy Damage -50%.

Healing Factor

Health Regeneration +300%. Chem Effects -55%.

Herd Mentality

-2 SPECIAL solo, +2 SPECIAL grouped

Marsupial

Carry weight +20, +jump height, INT -4

Scaly Skin

Damage and Energy Resistance +50, AP -50.

Speed Demon

Movement speed +20%, faster reload +20%, +50% drain on hunger and thirst while moving.

Twisted Muscles

Melee damage +25%, better chance to cripple limbs. Gun accuracy -50%.

Unstable Isotope

Medium chance to release a radiation blast when struck in melee. Minor damage to player during the radiation blast.

Plague Walker

Poison aura scaling with your diseases.

Talons

Punching attacks do 25% more damage + bleed damage, AGI -4.

Electrically Charged

Chance to shock melee attackers. Small amount of damage done to player.

Chameleon

Invisibility while unarmored and standing still. Must be unarmored and stationary for effect to work.

Eagle Eyes

Critical Damage +60%, PER +4, STR -4

add effects
18 mutations, 0 addictions

Consumables (4)

Deathclaw Steak

Strength: +5 (30m)

+6 HP/s
+50% 1.5
×1
Company Tea

AP Regen: +10 (1h), Disease resistance: +20 (1h)

+42% +8 0.5
×1
Grilled Radstag

Carry Weight: +50 (30m)

+6 HP/s
+50% 1.5
×1
Mutant Hound Chops

Damage: +100% (30m)

+4.5 HP/s
+38% 1
×1
Total effect
S
 
+5
AP Regen
 
+10
Carry Weight
 
+50
 
+20
Total weight 4.5

Weapons

Furious Puncturing Drill
Furious
Heavy Hitter's
Strength
Pounder's
lvl 50
1335
AP Cost
8 (3%) 29.8 shots before AP is depleted
2.4
896
Legendary effects
Furious
+5% Damage per Onslaught stack, +9 max stacks
Heavy Hitter's
Power Attack Damage +40%
Strength
Strength +3
Pounder's
+10% Damage per Onslaught stack, +10 max stacks
Modifications
Piercing Drill Bit
Armor Penetration +16%
Weapon
Throwables
Throwable
Grenades, mines and thrown blades. One is carried at a time; extras become swap-ins.

Armor Sets

Mutant's Dense Civil Engineer Armor Chest Piece
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Hardened
Improved Damage Resistance. Superior Energy Resistance and Radiation Resistance.
Dense
Reduce Incoming Explosives Damage by 30%
lvl 50
60
117
30
25
60
18
S
 
+2
Backpack
Scrap Rat
-90% Scrap Weight
Standard Backpack
lvl 1
0
0
0
0
0
0
Carry Weight
 
+10
Shielded Civil Engineer Underarmor
Civil Engineer Style
Strength +3, Perception +3, Charisma +4
Shielded Lining
Improved Strength, Perception and Endurance.
lvl 1
23
31
48
6
6
6
S
 
+3
P
 
+3
C
 
+4
Mutant's Weighted Civil Engineer Armor Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Weighted
Melee Armor Penetration +0.1
lvl 50
30
60
16
13
30
10
S
 
+2
Mutant's Weighted Civil Engineer Armor Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Weighted
Melee Armor Penetration +0.1
lvl 50
30
60
16
13
30
10
S
 
+2
Mutant's Deep Pocketed Civil Engineer Armor Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
30
60
16
13
30
10
S
 
+2
Carry Weight
 
+10
Mutant's Deep Pocketed Civil Engineer Armor Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Tanky's
+200 Damage Resist for 10s When Standing Still (20s Cooldown) (up to +1000 on Full Stack)
Hardened
Physical Resistance: +15%
Energy Resistance: +15%
Radiation resistance: +15%
Fire resistance: +15%
Cryo resistance: +15%
Poison resistance: +15%
Weight: +20%
Deep Pocketed
Carry Weight +10
lvl 50
30
60
16
13
30
10
S
 
+2
Carry Weight
 
+10
Armor stats
Set:
Civil Engineer Armor
full (5 / 5)
 
203
 
388
 
142
 
83
 
186
 
64
S
 
+13
P
 
+3
C
 
+4
Carry Weight
 
+30
Incoming Damage
 
x0.774
Armor set

Power Armor Sets

Databased Excavator Helmet
Internal Database
Intelligence +2
lvl 45
253
253
164
12
17
17
I
 
+2
Mutant's Motion-Assisted Excavator Torso
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Motion-Assist Servos
Strength +2
lvl 45
411
411
280
20
30
30
S
 
+4
Carry Weight
 
+30
Mutant's Optimized Excavator Left Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Optimized Bracers
Power Attack Action Points -0.25
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+30
Mutant's Optimized Excavator Right Arm
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Optimized Bracers
Power Attack Action Points -0.25
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+30
Mutant's Calibrated Excavator Left Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+80
Mutant's Calibrated Excavator Right Leg
Mutant's
Up to 5% Damage Reduction as you acquire more Mutations
Strength
Strength +2
Thru-hiker's
Food, Drink, and Chem Weights Reduced by 20%
Hauler's
Increases Carry Capacity by 30.
Calibrated Shocks
Carry Weight +50
lvl 45
253
253
164
12
17
17
S
 
+2
Carry Weight
 
+80
Armor stats
Set:
Excavator
full (6 / 6)
 
1676
 
1676
 
1100
 
80
 
115
 
115
I
 
+2
S
 
+22
Carry Weight
 
+250
Incoming Damage
 
x0.774
Power armor
Character state switchboard
Some perks and legendary effects depend on your character's state.
Set it here to see what they really contribute.
Ghoul
In Regular Armor
HP: 100% (346.071 / 346)
Glow: 992
Caps: 40000 / 40000
Feral meter: At 0%
+150% melee damage, -5 Endurance, -30 max HP, -20 max AP, -300% hip-fire and V.A.T.S. accuracy
Casual Team
Intelligence +1 per teammate
Day
Addictions
0
Mutations
18
Sneaking
Not Sprinting
Power Attacking
Hip Fire
Kill Streak
10 / 10
Onslaught
19 / 19
Bullet Storm
No Bullet Storm stacks in this build (Bullet Storm perk).
Character stats
32
17
11
16
25
21
11
S.
P.
E.
C.
I.
A.
L.
Carry Weight
415
AP
238
HP
346
AP Regen
+10
XP
+75%
Resistances
281
656
142
83
186
64
20
Evasion Chance
0.072
Incoming Damage
x0.968
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