My Fallout76 build

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S.
2
2
Bandolier
Ballistic weapon ammo weighs 90% less.
P.
15
3
Concentrated Fire
V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.
3
Commando
Basic combat training means automatic rifles do +20% damage.
3
Expert Commando
Rigorous combat training means automatic rifles now do +20% damage.
3
Master Commando
Lifelong combat training means automatic rifles now do +20% damage.
3
Tank Killer
Your rifles and pistols ignore 36% armor and have a 9% chance to stagger.
E.
4
4
Lifegiver
Gain a total of +45 to your maximum Health.
2
Rejuvenated
You gain much increased benefit from being Well Fed or Well Hydrated.
3
Chem Fiend
Any chems you take last 100% longer.
3
Adamantium Skeleton
Your limb damage is completely eliminated.
1
Radicool
The greater your Rads, the greater your Strength (max +5 STR)!
3
Fireproof
Take 45% less damage from explosions and flame attacks.
C.
3
1
Strange in Numbers
Positive mutation effects are 25% stronger if teammates are mutated too.
2
Tenderizer
Make your target receive 6% more damage for 7 seconds after you attack.
2
Inspirational
When you are on a team, gain 10% more XP.
I.
3
3
Nerd Rage!
While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.
A.
15
3
Action Boy/Girl
Action Points regenerate 45% faster.
3
Covert Operative
Your ranged sneak attacks deal 2.5x normal damage.
1
Escape Artist
Sneak to lose enemies, and running no longer affects stealth.
2
Mister Sandman
At night your silenced weapons do an additional 50% sneak attack damage.
5
Adrenaline
Gain +10% (max 60%) damage for 30s per kill. Duration refreshes with kills.
1
Gun Fu
V.A.T.S. swaps target on kill with +10% damage to your next target.
L.
14
3
Serendipity
While below 30% health, gain a 45% chance to avoid damage.
3
Bloody Mess
15% bonus damage means enemies may explode into a gory red paste.
3
Class Freak
The negative effects of your mutations are reduced by 75%.
3
Four Leaf Clover
Each hit in V.A.T.S. has an excellent chance to fill your critical meter.
2
Starched Genes
You will never mutate from Rads and Radaway will never cure mutations.

Legendary Perks

0 Perk Coins to rank up (~0 levels).
add

Legendary Gear

Weapons

[ primary ]
Automatic Rifle

Bloodied
Does more damage the lower your health.
25% increased fire rate
25% less VATS Action Point cost
+ add a weapon

Armor

Left Arm

Unyielding
Gain +3 to all stats except END when low health
Powered
Increases action point refresh speed
Sentinel's
75% chance to reduce damage by 15% while standing still
Right Arm

Unyielding
Gain +3 to all stats except END when low health
Powered
Increases action point refresh speed
Sentinel's
75% chance to reduce damage by 15% while standing still
Torso

Unyielding
Gain +3 to all stats except END when low health
Powered
Increases action point refresh speed
Sentinel's
75% chance to reduce damage by 15% while standing still
Left Leg

Unyielding
Gain +3 to all stats except END when low health
Poisoner's
25 poison resistance
Sentinel's
75% chance to reduce damage by 15% while standing still
Right Leg

Unyielding
Gain +3 to all stats except END when low health
Poisoner's
25 poison resistance
Sentinel's
75% chance to reduce damage by 15% while standing still

Gear effects summary

[ beta ]
S.
+15
when
low-hp
P.
+15
when
low-hp
C.
+15
when
low-hp
I.
+15
when
low-hp
A.
+15
when
low-hp
L.
+15
when
low-hp

Mutations

Eagle Eyes
Eagle Eyes
Bird Bones
Bird Bones
Marsupial
Marsupial
Adrenal Reaction
Adrenal Reaction
Healing Factor
Healing Factor
Speed Demon
Speed Demon
Scaly Skin
Scaly Skin
Herd Mentality
Herd Mentality
change

Mutations effects summary

[ beta ]
P.
+4
+2
when
team
S.
-2
+2
when
team
A.
+4
+2
when
team
I.
-1
+2
when
team
E.
+2
when
team
C.
+2
when
team
L.
+2
when
team

Addictions

Addictions have only negative effects but may be beneficial when combined with the Junkie legendary effect.

choose addictions

Nuclear Winter Deck

choose

Stats

Certain effects calculation may not be implemented yet or implemented just partially. Also, the visual presentation isn’t final.

S.
1
+2
when
team
+15
when
low-hp
P.
19
+2
when
team
+15
when
low-hp
E.
4
+2
when
team
C.
3
+2
when
team
+15
when
low-hp
I.
2
+2
when
team
+15
when
low-hp
A.
19
+2
when
team
+15
when
low-hp
L.
14
+2
when
team
+15
when
low-hp